Difference between revisions of "Legendary Feats"
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{{Feat(Table) | [[Freedom of Motion]] | 10 | 10 Speed (Primary Ability), [[Improved Initiative]], [[Combat Reflexes]] | Act at any time during other characters' turns}} | {{Feat(Table) | [[Freedom of Motion]] | 10 | 10 Speed (Primary Ability), [[Improved Initiative]], [[Combat Reflexes]] | Act at any time during other characters' turns}} | ||
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+ | = Legendary Magic Feats = | ||
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+ | Affects magical abilities. | ||
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+ | {| border = "1" cellspacing = "0" | ||
+ | ! width = "180" | Feat Name !! width = "35" |Cost !! width = "210" | Prerequisites !! Benefits | ||
+ | {{Feat(Table) | [[Permamancer]] | 6 | 10 ranks in the [[Time]] Discipline, spellcasting score of 10 or better | Have only a 50% chance of losing capacity when making spells permanent.}} | ||
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Revision as of 07:33, 21 April 2011
Legendary Feats are only available to characters above the Legendary Stage. Legendary feats are exceptionally powerful. They bend and twist the rules of the game to the breaking point, and oftentimes past it.
Because of the exceptionally powerful nature of Legendary Feats, they are quite expensive.
General Legendary Feats
Feat Name | Cost | Prerequisites | Benefits |
---|---|---|---|
Death from Everywhere | 8 | 10 Agility, Greater Two Weapon Fighting | When wielding two weapons, Flank an opponent all by yourself |
Freedom of Motion | 10 | 10 Speed (Primary Ability), Improved Initiative, Combat Reflexes | Act at any time during other characters' turns |
Legendary Magic Feats
Affects magical abilities.
Feat Name | Cost | Prerequisites | Benefits |
---|---|---|---|
Permamancer | 6 | 10 ranks in the Time Discipline, spellcasting score of 10 or better | Have only a 50% chance of losing capacity when making spells permanent. |