Difference between revisions of "Armor Class"

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Armor Class is determined as:
 
Armor Class is determined as:
  
AC: ''10 + Dexterity + [[Base Defense Bonus|BDB]] + Armor Bonus + Miscellaneous Bonus''
+
AC: ''10 + Dexterity + [[Base Defense Bonus|BDB]] + [[Facing]] + Armor Bonus + Miscellaneous Bonus''
  
  

Revision as of 14:08, 31 May 2010

Armor Class (AC) is a numerical representation of how hard a character is to hit with an attack.

In order to land a blow, the attacker's attack roll must be equal to or higher than the defender's Armor Class


Armor Class is determined as:

AC: 10 + Dexterity + BDB + Facing + Armor Bonus + Miscellaneous Bonus