Difference between revisions of "Facing"

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[[File:Facing Diagram.png|right|frame|'''Facing Penalties''']]
 
 
 
Facing is an integral part of combat. Facing defines how well a character can observe, keep track of, and deal with objects and characters around him.
 
Facing is an integral part of combat. Facing defines how well a character can observe, keep track of, and deal with objects and characters around him.
  

Revision as of 09:23, 17 February 2011

Facing is an integral part of combat. Facing defines how well a character can observe, keep track of, and deal with objects and characters around him.

By default, a character can only Counter an opponent that he is facing directly.

When defending against opponent directly behind a character, the defender takes a -10 penalty to defense. If the defender is unaware of the opponent, the defense penalty is a -15 and the defender is Flat-footed.

Flanking

Flanking is when two opponents are on opposite sides of a defender. When a defender is being flanked, he is automatically Flat-footed and incurs a -4 penalty to defense against all opponents.