Difference between revisions of "Mind"
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Mind may be used to create illusions. By tricking the mind, an enemy may be convinced that things exist where nothing really does. | Mind may be used to create illusions. By tricking the mind, an enemy may be convinced that things exist where nothing really does. | ||
− | This discipline can effect the emotions of enemies, and so fear effects | + | This discipline can effect the emotions of enemies, and so fear effects are possible through this discipline. One can also affect other states of mind. A character might be made incredibly tired, or distracted, or perhaps insane. |
At high DCs, this discipline can read thoughts, steal memories, or destroy a person's mind. | At high DCs, this discipline can read thoughts, steal memories, or destroy a person's mind. | ||
Mind may also be used to enhance any of the mental ability scores: Intellect, Willpower, Intuition, or Charisma. | Mind may also be used to enhance any of the mental ability scores: Intellect, Willpower, Intuition, or Charisma. | ||
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+ | --- | ||
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+ | A very special use of Mind is the granting of mental ability scores to nonaware or nonliving subjects. The DC is generally 35+2 per point of ability score | ||
+ | granted, and the score usually lasts for 24 hours. | ||
== Use in [[Mixed Spells]] == | == Use in [[Mixed Spells]] == |
Revision as of 09:10, 20 January 2011
The Mind discipline is concerned with the manipulation of your own and others' minds. Mind spells are always resisted with Will saves.
Special Uses
Mind may be used to create illusions. By tricking the mind, an enemy may be convinced that things exist where nothing really does.
This discipline can effect the emotions of enemies, and so fear effects are possible through this discipline. One can also affect other states of mind. A character might be made incredibly tired, or distracted, or perhaps insane.
At high DCs, this discipline can read thoughts, steal memories, or destroy a person's mind.
Mind may also be used to enhance any of the mental ability scores: Intellect, Willpower, Intuition, or Charisma.
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A very special use of Mind is the granting of mental ability scores to nonaware or nonliving subjects. The DC is generally 35+2 per point of ability score granted, and the score usually lasts for 24 hours.
Use in Mixed Spells
Combined with Light, or Darkness, illusions become more powerful.
Counterspells
A caster with ranks in this Discipline may attempt to counter any spell using the Mind discipline cast at herself without having to make a Knowledge (magic) check. If she has at least 10 ranks, she may attempt to counter any such spell within 60 feet without having to make a Knowledge (magic) check.
Example Spells
Lapse of Focus; Mind; DC 16, Target creature cannot take actions next round.