Difference between revisions of "Throw"
From Legends of Cphera
(Created page with '{{Feat |+4 Combat Ability, Improved Grab, Improved Trip |4|An opponent who is successfully tripped is shifted 5 feet in the tripper's direction of choice. Fo…') |
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|+4 [[Combat Ability]], [[Improved Grab]], [[Improved Trip]] | |+4 [[Combat Ability]], [[Improved Grab]], [[Improved Trip]] | ||
|4|An opponent who is successfully [[Trip|tripped]] is shifted 5 feet in the tripper's direction of choice. For every 5 points that the tripper's check exceeds the defender's, the defender is shifted another 5 feet, to a maximum of 15 feet. The thrown character also takes 1d6 points of falling damage, plus an additional 1d6 for every additional 5 feet. | |4|An opponent who is successfully [[Trip|tripped]] is shifted 5 feet in the tripper's direction of choice. For every 5 points that the tripper's check exceeds the defender's, the defender is shifted another 5 feet, to a maximum of 15 feet. The thrown character also takes 1d6 points of falling damage, plus an additional 1d6 for every additional 5 feet. | ||
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+ | This applies even if you trip using a weapon, though the weapon must specifically mention that it can be used to make trip attacks. | ||
|A tripped character is simply rendered prone in his hex.}} | |A tripped character is simply rendered prone in his hex.}} | ||
[[Category: Core Rules]] | [[Category: Core Rules]] | ||
[[Category: Feats]] | [[Category: Feats]] |
Revision as of 07:43, 17 September 2010
Prerequisites: +4 Combat Ability, Improved Grab, Improved Trip
Cost: 4 General Upgrade Points
An opponent who is successfully tripped is shifted 5 feet in the tripper's direction of choice. For every 5 points that the tripper's check exceeds the defender's, the defender is shifted another 5 feet, to a maximum of 15 feet. The thrown character also takes 1d6 points of falling damage, plus an additional 1d6 for every additional 5 feet.
This applies even if you trip using a weapon, though the weapon must specifically mention that it can be used to make trip attacks.
Normally: A tripped character is simply rendered prone in his hex.