Difference between revisions of "Master"
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− | The Master will tend to be sixth level, and will have a family modifier of 12 in Craft, Heal, Knowledge, Negotiate, Profession, or Rig, along with appropriate specializations. | + | The Master will tend to be sixth level, and will have a family modifier of 12 in [[Craft]], [[Heal]], [[Knowledge]], [[Negotiate]], [[Profession]], or [[Rig]], along with appropriate specializations. |
Masters may not be available in all areas, and not all areas will have masters of every type. | Masters may not be available in all areas, and not all areas will have masters of every type. |
Revision as of 21:02, 30 August 2010
The Master will tend to be sixth level, and will have a family modifier of 12 in Craft, Heal, Knowledge, Negotiate, Profession, or Rig, along with appropriate specializations.
Masters may not be available in all areas, and not all areas will have masters of every type.