Difference between revisions of "Age"
From Legends of Cphera
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| Toddler || 1-2 years || 1 || 1 || 2 || 1 || 2 || 2 || 4 || Can move - speed of 5 feet costing 4 AP | | Toddler || 1-2 years || 1 || 1 || 2 || 1 || 2 || 2 || 4 || Can move - speed of 5 feet costing 4 AP | ||
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− | | "Play Age" || 2-5 years || - | + | | "Play Age" || 2-5 years || -6 (min. 1) || -4 || -4 || -4 || 2 || 3 || 4+con || Learns native languages |
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| Young Childhood || 5-8 years || -4 || -4 || -4 || -4 || -4 || -4 || 6+con || speed of 5 feet costing 2 AP | | Young Childhood || 5-8 years || -4 || -4 || -4 || -4 || -4 || -4 || 6+con || speed of 5 feet costing 2 AP |
Revision as of 12:45, 17 June 2010
Name | Age Range | Str | Dex | Con | Int | Wis | Cha | HP | Other Conditions |
---|---|---|---|---|---|---|---|---|---|
Infant | 0-1 years | 0 | 0 | 1 | 1 | 1 | 1 | 1 | Essentially useless |
Toddler | 1-2 years | 1 | 1 | 2 | 1 | 2 | 2 | 4 | Can move - speed of 5 feet costing 4 AP |
"Play Age" | 2-5 years | -6 (min. 1) | -4 | -4 | -4 | 2 | 3 | 4+con | Learns native languages |
Young Childhood | 5-8 years | -4 | -4 | -4 | -4 | -4 | -4 | 6+con | speed of 5 feet costing 2 AP |
Childhood | 8-12 years | -4 | -2 | -4 | -2 | -4 | -2 | 6+con | Normal movement speed - costs twice |
Adolescence | 12-16 years | -2 | -2 | -2 | -2 | -2 | -2 | 6+con OR class | May take class levels |
Adulthood | 16-40 years | Normal | Normal | Normal | Normal | Normal | Normal | by class | Takes first class level at 16 if not already taken. |
Middle Adulthood | 40-60 years | -1 | -1 | -1 | +1 | +1 | +1 | by class | -- |
Old age | 60-80 years | -3 | -3 | -3 | +2 | +2 | +2 | by class | -- |
Ancient | 80+ years | -6 | -6 | -6 | +3 | +3 | +3 | by class | -- |
The ages for adulthood and up are estimates for a very healthy, advanced civilization with decent sanitation and good medical knowledge. Unadvanced or barbaric civilizations have much lower age, even bringing Ancient down to 40 years of age instead of 80. The general idea is that numbers in this chart can be as much as halved for the very poor or unadvanced civilizations.
When constitution drops as a result of age, HP are reduced retroactively. If constitution drops to 0 or below as result of age, the character dies.
Both bonuses and penalties from old age are the GM's discretion. Very active individuals may reduce or eliminate the penalties, and nonthinking types may not see bonuses either.