Difference between revisions of "Negotiate"

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(Bluff)
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== Bluff ==
 
== Bluff ==
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Bluff is used when a negotiator is trying to convince other characters of a lie. The negotiator's check is opposed by the other characters' Negotiate(Sense Motive) checks.
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The negotiator takes the following modifiers to his check depending on the veracity of his bluff.
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{| border = "1"
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! Circumstance !! Negotiate <br/> mod
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|-
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| Target is Infatuated || +10
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|-
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| Target gains from the information || +5
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|-
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| Target isn't affected one way or the other  || +0
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|-
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| The target is put at slight personal risk || -5
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|-
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| The target is put at great personal risk || -10
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|}
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If the targets succeed their Negotiate(Sense Motive) checks, they do not believe the bluff and become Unfriendly (or lower if that was their original state). If the targets succeed by 5 or more, they realize the negotiator's intention behind them believing the bluff.
 
== Intimidate ==
 
== Intimidate ==
 
== Sense Motive ==
 
== Sense Motive ==

Revision as of 08:59, 2 June 2010

Tiered Skill — Charisma

Character Disposition
Disposition Example of action
Enraged Will put self in great danger for even a chance to injure
Hostile Will attack
Malicious Will destructively mislead
Unfriendly Will be rude, deny service, report behavior to authorities
Neutral Won't go out on a limb either way
Friendly Will help a little bit beyond normal circumstances
Helpful Will go out of their way to help, but not at great personal risk
Infatuated Will accept great personal risk to aid in any way

The Negotiate skill governs how characters interact with each other when they don't see precisely eye to eye. The skill shifts character's disposition towards other characters up and down on the table seen to the right.

Specific Uses

Diplomacy

Diplomacy is used specifically when a character tries to use reason to convince others to agree with him.

The base DC for the check is 25. Succeeding this check means that the characters' dispositions shift one category in the direction the negotiator wishes. For every additional 10 points that the negotiator's check exceeds this DC, the character's dispositions shift an additional category.

Bluff

Bluff is used when a negotiator is trying to convince other characters of a lie. The negotiator's check is opposed by the other characters' Negotiate(Sense Motive) checks.

The negotiator takes the following modifiers to his check depending on the veracity of his bluff.

Circumstance Negotiate
mod
Target is Infatuated +10
Target gains from the information +5
Target isn't affected one way or the other +0
The target is put at slight personal risk -5
The target is put at great personal risk -10

If the targets succeed their Negotiate(Sense Motive) checks, they do not believe the bluff and become Unfriendly (or lower if that was their original state). If the targets succeed by 5 or more, they realize the negotiator's intention behind them believing the bluff.

Intimidate

Sense Motive

Gather Information

Skill Tiers

This skill starts out at tier zero. The upgrade cost of skill tiers is (4 + (current tier x 2)).

Tier One

Tier Two

Tier Three