Difference between revisions of "Feint"
From Legends of Cphera
(Created page with ''''AP Cost: 2''' The Feint action allows a character to try and mislead an opponent, confusing him. To use the Feint action, Category: Core Rules [[Category: Comba…') |
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The Feint action allows a character to try and mislead an opponent, confusing him. | The Feint action allows a character to try and mislead an opponent, confusing him. | ||
− | To use the Feint action, | + | To use the Feint action, make a Feint check opposed by a Detect Feint check. |
+ | |||
+ | *Feint check: ''1d20 + Charisma + BAB'' | ||
+ | *Detect Feint check: ''1d20 + Wisdom + BAB'' | ||
+ | |||
+ | If the Feint check meets or exceeds the Detect Feint check, the Feint is a success. The defender takes a -4 on the next attack by the Feinter. Additionally, the defender loses any Conditional Actions made on attacks by the Feinter's used weapons. | ||
[[Category: Core Rules]] | [[Category: Core Rules]] | ||
[[Category: Combat]] | [[Category: Combat]] | ||
[[Category: Actions]] | [[Category: Actions]] |
Revision as of 18:46, 27 May 2010
AP Cost: 2
The Feint action allows a character to try and mislead an opponent, confusing him.
To use the Feint action, make a Feint check opposed by a Detect Feint check.
- Feint check: 1d20 + Charisma + BAB
- Detect Feint check: 1d20 + Wisdom + BAB
If the Feint check meets or exceeds the Detect Feint check, the Feint is a success. The defender takes a -4 on the next attack by the Feinter. Additionally, the defender loses any Conditional Actions made on attacks by the Feinter's used weapons.