Difference between revisions of "Counter"

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To counter an attack, both the original attacker and the counterer roll a Counter Check. The character with the higher check wins.
 
To counter an attack, both the original attacker and the counterer roll a Counter Check. The character with the higher check wins.
  
:Counter Check: ''1d20 + Dexterity + [[BAB]] + [[Counter Bonus]]''
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:Counter Check: ''1d20 + Agility + [[BAB]] + [[Counter Bonus]]''
  
 
If the defender's Counter Check result meets or exceeds the attacker's Counter Check result, the attacker is rendered [[Flat-footed]] and [[Open]] for a single [[Combative Action]] from the defender.
 
If the defender's Counter Check result meets or exceeds the attacker's Counter Check result, the attacker is rendered [[Flat-footed]] and [[Open]] for a single [[Combative Action]] from the defender.

Revision as of 11:21, 30 December 2010

AP Cost: 2

The Counter action allows a character to take advantage of his attacker's failures and set up an opportunity to reverse them.

If a character is attacked by the opponent he is facing and the attack value falls below the defender's AC + Counter Bonus, the defender may choose to counter the attack as an immediate Action of Opportunity.

To counter an attack, both the original attacker and the counterer roll a Counter Check. The character with the higher check wins.

Counter Check: 1d20 + Agility + BAB + Counter Bonus

If the defender's Counter Check result meets or exceeds the attacker's Counter Check result, the attacker is rendered Flat-footed and Open for a single Combative Action from the defender.

  • If the original attack's value is above the defender's AC but below the defender's AC + Counter Bonus and the defender fails the counter check, the original attack hits.
  • A character cannot counter an attack that he receives due to him being Open.