Difference between revisions of "Main Page"

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[[Environment]] rules - includes weather and starving/dehydration (see below)
  
 
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'''Overflow damage for [[Critical Hits]]'''

Revision as of 19:08, 23 June 2010

Welcome to the Legends of Cphera Wiki

Legends of Cphera is a table-top RPG game currently in development by Aurora Productions and our affiliates.

News

08/16/2011 - Playtesting

It's been practically six months since the last news post on this website, but that doesn't mean we haven't been doing anything. In fact, we've been busy playtesting Cphera's core mechanics, making sure that everything is working the way we want it.

Of course, nothing works exactly as you want it to the first time around. One of the issues that we've found is that our balancing of Magic and Skill progression quickly gets out of hand. We've found that if you want to be really fantastic at something, within a few levels you will generally be so fantastic at those things that you will never, ever fail.

In general, the two blanket limiters we are going to place on the system will restrict the speed of overall progression. The first limiter will require a player to spend two Ability Upgrade points (instead of one) to increase his or her character's Ability scores past eight. The second limiter will be in reducing the number of Skill Upgrade Points down from double a character's Intellect to two plus the character's Intellect.

Once we've done this, we will see how various sample character's final skill and magic numbers are affected by this change. If we feel the numbers are still too high, we will likely "stretch" out the DCs for skill checks and magic, keeping the lower values where they are now, but making the highest values much higher. We are also likely to implement a level-based cap on Magic Ranks to limit a player's ability to pour all of his Upgrade Points into a single discipline to reach a game-breaking score.

As always, our goal is to always have something that a player wants to spend his Upgrade Points on every level. Unlike in other RPGs, where after a certain point you find yourself saying "darn, I have to fill up three more feats", in Cphera, we want players to struggle to choose which upgrades they are going to get every level. Customization means choices, and in Cphera we want to cripple players with choices.

Current Discussion

I am starting a list here of things that need to be finished. Bold them if they're done. --Noirmachina 01:13, 17 June 2010 (UTC)

Masterwork rules

Mundane Equipment

Environment rules - includes weather and starving/dehydration (see below)

Overflow damage for Critical Hits

Age rules.

Poison rules. (PRETTY MUCH DONE) - need a list of poisons, though. Looking for additions.

Disease rules. (PRETTY MUCH DONE) - same as above, we need the list. Additions appreciated.

Starving/Dehydration rules -and appropriate mentions under Survival.

Feats need to be filled out - this means writing them all on the chart, even if not described. — Feat descriptions should be done

Weapons (Chart) needs to be done. — descriptions too

Armor Descriptions.

Divisions of Profession, and Craft — especially what do we call making cloth items like clothes and sails? (I THINK we have craft covered)

Also Craft for items with more than one type of craft check.

Tower Shield Entry.— Also, can we find a way that shields might be damaged in combat, like armor? Shields get ruined all the time but right now the only way for them to be damaged is to be attacked directly. (see Attacking an Object)

Rules for Attacking an Object - mention hardness there too...? (STARTED)

Misc. Combat maneuvers and Conditions - listed below:

Helpless

Nauseated


Oh, and we need to translate everything into French for the other version of the Wiki. Maybe Hungarian too?