Difference between revisions of "Craft"

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| Trapmaking || Pressure-plates, trip-wire mechanisms
 
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| Weaving || Cloth, fabric, textiles
 
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| Woodworking || Wooden spoons, sculptures, furniture
 
| Woodworking || Wooden spoons, sculptures, furniture

Revision as of 09:46, 20 June 2010

Skill List

Specialized Skill — Int

The Craft skill is used to manufacture items. Each type of item manufacturing requires a different subskill (see below), but the mechanics of creating objects are as follows:

  1. Find the base price of the item in uV
  2. In order to make a function item, a character must work for a number of full days equal to the item's price in uV
  3. For every day of work, the character makes a Craft check of the item's DC.
    • If the check succeeds, the character has gained a day of work
    • For every 5 points the check is over the DC, the character gains a half day of work
    • If the check fails by 10 or more, the work is ruined and the character must start over

When making Masterwork items, for every additional 50% of time is spent creating an item, the crafter can improve the quality of the item by one unit, as per the rules found here.


If the character doesn't have proper access to tools or raw materials, the character takes at least a -4 on his Craft check. This penalty may be increased if the equipment or material seems very necessary, and the DM may rule that some craft checks are impossible without appropriate equipment (e.g. smithing checks without a forge or hammer). One can of course always attempt to create the tools needed, but this may be difficult or near-impossible.

Repairs

The Craft skill can also be used for Repairs as well. For every point of damage that needs to be repaired, takes an hour of work. The repair DC of an item equal's the item's creation DC + 1 for every 5 points of damage. A successful Craft check for repairs means that up to a day's worth of work has been completed. An item with 0 HP cannot be repaired; it is broken beyond use.

Items are repaired with the same craft skill as would be used to create them.

Failing a repair check by less than five simply means that no work is accomplished. Failing by more than five causes that much damage to be done to the item (i.e. failing by 6 causes 1 point of damage, etc.). If this drops the item's HP below 0, it is destroyed, as above.

If the character doesn't have proper access to tools or raw materials, the character takes at least a -4 on his repair check, same as above.


Raw materials can generally be obtained for 1/3rd the item's uV.

Divisions of Craft

Devision Example Items
Alchemy Concocting potions, mixing and refining chemicals
Bowmaking Creating bows
Calligraphy Elaborate script
Carpentry Wooden buildings and structures
Casting Pots, Bells, Statues, pipes, etc.
Composition Drawings, paintings, artistic designs
Fletching Arrows and bolts (1)
Forgery Fake insignias, fake legal documents
Gemcutting Cutting precious stones for jewelry
Glassworking Stained glass, blown glass
Leatherworking Leather goods, clothing, saddles, sheathes
Machining * Metal gears and machined metal parts
Pottery Jars, pots, ceramic materials
Sailmaking Sails, Tents, other heavy canvas products
Smithing Swords, Crossbows, Armor
Stonework Stone statues, carvings, and structures
Tailoring Clothes, other fitted cloth/fabric products
Trapmaking Pressure-plates, trip-wire mechanisms
Weaving Cloth, fabric, textiles
Woodworking Wooden spoons, sculptures, furniture

* - Only used in Era IV

1 - Assuming an arrowhead is already to be had - otherwise also requires a smithing or, theoretically, stoneworking check