Difference between revisions of "Craft"
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| Machining * || Metal gears and machined metal parts | | Machining * || Metal gears and machined metal parts | ||
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+ | | Pottery || Jars, pots, ceramic materials | ||
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| Smithing || Swords, Crossbows, Armor | | Smithing || Swords, Crossbows, Armor |
Revision as of 19:37, 13 June 2010
Skill List |
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Specialized Skill — Int
The Craft skill is used to manufacture items. Each type of item manufacturing requires a different subskill (see below), but the mechanics of creating objects are as follows:
- Find the base price of the item in uV
- In order to make a function item, a character must work for a number of full days equal to the item's price in uV
- For every day of work, the character makes a Craft check of the item's DC.
- If the check succeeds, the character has gained a day of work
- For every 5 points the check is over the DC, the character gains a half day of work
- If the check fails by 10 or more, the work is ruined and the character must start over
When making Masterwork items, for every additional 50% of time is spent creating an item, the crafter can improve the quality of the item by one unit, as per the rules found here.
If the character doesn't have proper access to tools or raw materials, the character takes at least a -4 on his Craft check. This penalty may be increased if the equipment or material seems very necessary, and the DM may rule that some craft checks are impossible without appropriate equipment (e.g. smithing checks without a forge or hammer). One can of course always attempt to create the tools needed, but this may be difficult or near-impossible.
Repairs
The Craft skill can also be used for Repairs as well. For every point of damage that needs to be repaired, takes an hour of work. The repair DC of an item equal's the item's creation DC + 1 for every 5 points of damage. A successful Craft check for repairs means that up to a day's worth of work has been completed. An item with 0 HP cannot be repaired; it is broken beyond use.
Items are repaired with the same craft skill as would be used to create them.
Failing a repair check by less than five simply means that no work is accomplished. Failing by more than five causes that much damage to be done to the item (i.e. failing by 6 causes 1 point of damage, etc.). If this drops the item's HP below 0, it is destroyed, as above.
If the character doesn't have proper access to tools or raw materials, the character takes at least a -4 on his repair check, same as above.
Raw materials can generally be obtained for 1/3rd the item's uV.
Divisions of Craft
Devision | Example Items |
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Alchemy | Concocting potions, mixing and refining chemicals |
Bowmaking | Creating bows |
Calligraphy | Elaborate script |
Carpentry | Wooden buildings and structures |
Casting | Pots, Bells, Statues, pipes, etc. |
Composition | Drawings, paintings, artistic designs |
Fletching | Arrows and bolts (1) |
Forgery | Fake insignias, fake legal documents |
Gemcutting | Cutting precious stones for jewelry |
Glassworking | Stained glass, blown glass |
Leatherworking | Leather goods, clothing, saddles |
Machining * | Metal gears and machined metal parts |
Pottery | Jars, pots, ceramic materials |
Smithing | Swords, Crossbows, Armor |
Stonework | Stone statues, carvings, and structures |
Trapmaking | Pressure-plates, trip-wire mechanisms |
Woodworking | Wooden spoons, sculptures, furniture |
* - Only used in Era IV
1 - Assuming an arrowhead is already to be had - otherwise also requires a smithing or, theoretically, stoneworking check