Difference between revisions of "Fugitive Step"

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|6|Fugitive Step allows you to move on horizontal and vertical surfaces (such as walls and ceilings) as though you were moving normally on ground. You must stop moving on a surface you can stand on. If you end your turn on a wall or ceiling, you fall, incurring the appropriate amount of damage.
 
|6|Fugitive Step allows you to move on horizontal and vertical surfaces (such as walls and ceilings) as though you were moving normally on ground. You must stop moving on a surface you can stand on. If you end your turn on a wall or ceiling, you fall, incurring the appropriate amount of damage.
  
Moving from a horizontal to a vertical surface and vice-versa costs an extra 5 feet of movement.
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Moving from a horizontal to a vertical surface and vice-versa costs an extra 5 feet of movement. An [[Acrobatics#Tumble|Acrobatics(Tumble) check of 30 nullifies this penalty.}}
 
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You can sacrifice 5 feet of movement to jump from a wall or ceiling without stopping.}}
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'''Special:''' Characters that have access to Agility's ''Acrobatic Movement'' Primary Ability Feature don't have to take the [[Traceur]] Feat to qualify for Fugitive Step.
 
'''Special:''' Characters that have access to Agility's ''Acrobatic Movement'' Primary Ability Feature don't have to take the [[Traceur]] Feat to qualify for Fugitive Step.
 
</noinclude>
 
</noinclude>
 
<includeonly>{{Feat(Table) | [[Fugitive Step]] | 6 | [[Traceur]], +8 Acrobatics | Move on walls and ceilings}}</includeonly>
 
<includeonly>{{Feat(Table) | [[Fugitive Step]] | 6 | [[Traceur]], +8 Acrobatics | Move on walls and ceilings}}</includeonly>

Revision as of 21:22, 8 June 2011

{{Feat |Established Character, Traceur, +8 Acrobatics |6|Fugitive Step allows you to move on horizontal and vertical surfaces (such as walls and ceilings) as though you were moving normally on ground. You must stop moving on a surface you can stand on. If you end your turn on a wall or ceiling, you fall, incurring the appropriate amount of damage.

Moving from a horizontal to a vertical surface and vice-versa costs an extra 5 feet of movement. An [[Acrobatics#Tumble|Acrobatics(Tumble) check of 30 nullifies this penalty.}} Special: Characters that have access to Agility's Acrobatic Movement Primary Ability Feature don't have to take the Traceur Feat to qualify for Fugitive Step.