Difference between revisions of "Fugitive Step"
From Legends of Cphera
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|6|Fugitive Step allows you to move on horizontal and vertical surfaces (such as walls and ceilings) as though you were moving normally on ground. You must stop moving on a surface you can stand on. If you end your turn on a wall or ceiling, you fall, incurring the appropriate amount of damage. | |6|Fugitive Step allows you to move on horizontal and vertical surfaces (such as walls and ceilings) as though you were moving normally on ground. You must stop moving on a surface you can stand on. If you end your turn on a wall or ceiling, you fall, incurring the appropriate amount of damage. | ||
− | Moving from a horizontal to a vertical surface and vice-versa costs an extra 5 feet of movement. | + | Moving from a horizontal to a vertical surface and vice-versa costs an extra 5 feet of movement. An [[Acrobatics#Tumble|Acrobatics(Tumble) check of 30 nullifies this penalty.}} |
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'''Special:''' Characters that have access to Agility's ''Acrobatic Movement'' Primary Ability Feature don't have to take the [[Traceur]] Feat to qualify for Fugitive Step. | '''Special:''' Characters that have access to Agility's ''Acrobatic Movement'' Primary Ability Feature don't have to take the [[Traceur]] Feat to qualify for Fugitive Step. | ||
</noinclude> | </noinclude> | ||
<includeonly>{{Feat(Table) | [[Fugitive Step]] | 6 | [[Traceur]], +8 Acrobatics | Move on walls and ceilings}}</includeonly> | <includeonly>{{Feat(Table) | [[Fugitive Step]] | 6 | [[Traceur]], +8 Acrobatics | Move on walls and ceilings}}</includeonly> |
Revision as of 21:22, 8 June 2011
{{Feat |Established Character, Traceur, +8 Acrobatics |6|Fugitive Step allows you to move on horizontal and vertical surfaces (such as walls and ceilings) as though you were moving normally on ground. You must stop moving on a surface you can stand on. If you end your turn on a wall or ceiling, you fall, incurring the appropriate amount of damage.
Moving from a horizontal to a vertical surface and vice-versa costs an extra 5 feet of movement. An [[Acrobatics#Tumble|Acrobatics(Tumble) check of 30 nullifies this penalty.}} Special: Characters that have access to Agility's Acrobatic Movement Primary Ability Feature don't have to take the Traceur Feat to qualify for Fugitive Step.