Difference between revisions of "Action Points"

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Action points determine how many actions a character can perform in a round. In order to perform an action in combat, the character must spend Action Points (AP). Characters' AP pools are refilled every round.
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The amount of AP a character can spend is limited by a character's Dexterity and Constitution values.
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* A character cannot spend more than double his Dexterity or Constitution score (whichever is less).
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* If the character spends more AP than his Dexterity, the character takes the difference between them as a penalty to his Dexterity score until his next turn.
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* If the character spends more AP than his Constitution, the character takes the difference between them as Sublethal damage at the end of that action, bypassing normal sublethal damage resistance.
  
 
[[Category: Core Rules]]
 
[[Category: Core Rules]]

Revision as of 18:47, 23 May 2010

Action points determine how many actions a character can perform in a round. In order to perform an action in combat, the character must spend Action Points (AP). Characters' AP pools are refilled every round.

The amount of AP a character can spend is limited by a character's Dexterity and Constitution values.

  • A character cannot spend more than double his Dexterity or Constitution score (whichever is less).
  • If the character spends more AP than his Dexterity, the character takes the difference between them as a penalty to his Dexterity score until his next turn.
  • If the character spends more AP than his Constitution, the character takes the difference between them as Sublethal damage at the end of that action, bypassing normal sublethal damage resistance.