Difference between revisions of "Action Points"
From Legends of Cphera
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+ | Action points determine how many actions a character can perform in a round. In order to perform an action in combat, the character must spend Action Points (AP). Characters' AP pools are refilled every round. | ||
+ | |||
+ | The amount of AP a character can spend is limited by a character's Dexterity and Constitution values. | ||
+ | * A character cannot spend more than double his Dexterity or Constitution score (whichever is less). | ||
+ | * If the character spends more AP than his Dexterity, the character takes the difference between them as a penalty to his Dexterity score until his next turn. | ||
+ | * If the character spends more AP than his Constitution, the character takes the difference between them as Sublethal damage at the end of that action, bypassing normal sublethal damage resistance. | ||
[[Category: Core Rules]] | [[Category: Core Rules]] |
Revision as of 18:47, 23 May 2010
Action points determine how many actions a character can perform in a round. In order to perform an action in combat, the character must spend Action Points (AP). Characters' AP pools are refilled every round.
The amount of AP a character can spend is limited by a character's Dexterity and Constitution values.
- A character cannot spend more than double his Dexterity or Constitution score (whichever is less).
- If the character spends more AP than his Dexterity, the character takes the difference between them as a penalty to his Dexterity score until his next turn.
- If the character spends more AP than his Constitution, the character takes the difference between them as Sublethal damage at the end of that action, bypassing normal sublethal damage resistance.