Difference between revisions of "Counter"
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* If the original attack's value is above the defender's AC but below the defender's AC + [[Counter Bonus]] and the defender fails the counter check, the original attack hits. | * If the original attack's value is above the defender's AC but below the defender's AC + [[Counter Bonus]] and the defender fails the counter check, the original attack hits. | ||
− | *A character cannot counter an attack that he receives due to him being [[Open]]. | + | *A character cannot counter an attack that he receives due to him being [[Open]]. |
In order to be able to Counter attacks, a character must have at least 1 point of [[Combat Ability]] assigned to the Counter Bonus. | In order to be able to Counter attacks, a character must have at least 1 point of [[Combat Ability]] assigned to the Counter Bonus. |
Revision as of 13:54, 8 May 2011
AP Cost: 2
The Counter action allows a character to take advantage of his attacker's failures and set up an opportunity to reverse them.
If a character is attacked by the opponent he is facing and the attack value falls below the defender's AC + Counter Bonus, the defender may choose to counter the attack as an Immediate Action of Opportunity.
To counter an attack, both the original attacker and the counterer roll a Counter Check. The character with the higher check wins.
- Counter Check: 1d20 + Agility + BAB + Counter Bonus
If the defender's Counter Check result meets or exceeds the attacker's Counter Check result, the attacker is rendered Flat-footed and Open for a single Combative Action from the defender.
- If the original attack's value is above the defender's AC but below the defender's AC + Counter Bonus and the defender fails the counter check, the original attack hits.
- A character cannot counter an attack that he receives due to him being Open.
In order to be able to Counter attacks, a character must have at least 1 point of Combat Ability assigned to the Counter Bonus.