Difference between revisions of "Freedom of Motion"

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(Created page with "{{Feat |Improved Initiative, Combat Reflexes, 10 Speed |8|A character no longer has a turn in combat. Instead, he can act at any time during the combat turns of combatant...")
 
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{{Feat
 
{{Feat
 
|[[Improved Initiative]], [[Combat Reflexes]], 10 Speed
 
|[[Improved Initiative]], [[Combat Reflexes]], 10 Speed
|8|A character no longer has a turn in combat. Instead, he can act at any time during the combat turns of combatants with a lower [[Initiative]] roll than his own. In the case of simultaneous movement, the two characters move one AP at a time.
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|10|A character no longer has a turn in combat. Instead, he can act at any time during the combat turns of combatants with a lower [[Initiative]] roll than his own. In the case of simultaneous movement, the two characters move one AP at a time.
  
 
The character spends [[AP]] at the normal rates for actions made on one's turn. Additionally, the character is still rendered [[Open]] normally.}}
 
The character spends [[AP]] at the normal rates for actions made on one's turn. Additionally, the character is still rendered [[Open]] normally.}}

Revision as of 17:06, 20 April 2011

Prerequisites: Improved Initiative, Combat Reflexes, 10 Speed
Cost: 10 General Upgrade Points

A character no longer has a turn in combat. Instead, he can act at any time during the combat turns of combatants with a lower Initiative roll than his own. In the case of simultaneous movement, the two characters move one AP at a time.

The character spends AP at the normal rates for actions made on one's turn. Additionally, the character is still rendered Open normally.

Normally: You cannot do this.