Difference between revisions of "Darkness"
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Snuff; Darkness; DC 14, A single, nonmagical light source within 60 feet is immediately extinguished. If it is a fire it continues burning but emits no light. | Snuff; Darkness; DC 14, A single, nonmagical light source within 60 feet is immediately extinguished. If it is a fire it continues burning but emits no light. | ||
− | Blindfold; Darkness; DC 21, You wrap the eyes of a single enemy within 60 feet in Darkness, rendering them [[Blind]] for 10 minutes. If they manage to bring a source of illumination as bright or brighter than a torch up to their face, the spell is broken. | + | Blindfold; Darkness; DC 21, You wrap the eyes of a single enemy within 60 feet in Darkness, rendering them [[Blind]] for 10 minutes. If they manage to bring a source of illumination as bright or brighter than a torch up to their face, the spell is broken. Requires [[Tenacity]]. |
Night Cloak; Darkness; DC 25, You wrap yourself in shadows, gaining a 20% miss chance against melee and ranged attacks and a +4 to [[Stealth#Hide|Hide]] checks in dark or shadowy areas. | Night Cloak; Darkness; DC 25, You wrap yourself in shadows, gaining a 20% miss chance against melee and ranged attacks and a +4 to [[Stealth#Hide|Hide]] checks in dark or shadowy areas. |
Revision as of 10:34, 6 March 2011
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Darkness masters the suppression of light, and the creation of magical darkness. It obscures, conceals, and distracts.
Special Uses
Much like Light, Darkness may be used to make simple, visual-only illusions. To make complex illusions it must be combined with Mind. Unlike Light, the illusions created by Darkness have a mild amount of form, and so can be used to interact with the world in limited ways.
Use in Mixed Spells
Combined with Mind, and/or Light, illusions become more powerful.
Counterspells
May be used to counter Light spells.
Example Spells
Snuff; Darkness; DC 14, A single, nonmagical light source within 60 feet is immediately extinguished. If it is a fire it continues burning but emits no light.
Blindfold; Darkness; DC 21, You wrap the eyes of a single enemy within 60 feet in Darkness, rendering them Blind for 10 minutes. If they manage to bring a source of illumination as bright or brighter than a torch up to their face, the spell is broken. Requires Tenacity.
Night Cloak; Darkness; DC 25, You wrap yourself in shadows, gaining a 20% miss chance against melee and ranged attacks and a +4 to Hide checks in dark or shadowy areas.