Difference between revisions of "Armor Class"
From Legends of Cphera
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+ | Armor Class (AC) is a numerical representation of how hard a character is to hit with an attack. | ||
+ | |||
+ | In order to land a blow, the attacker's attack roll must be equal to or higher than the defender's Armor Class | ||
+ | |||
+ | Armor Class is determined as: | ||
+ | 10 + Dexterity + [[Base Defense Bonus|BDB]] + Armor Bonus + Miscellaneous Bonus | ||
+ | |||
[[Category: Core Rules]] | [[Category: Core Rules]] | ||
[[Category: Combat]] | [[Category: Combat]] | ||
[[Category: Character Statistics]] | [[Category: Character Statistics]] |
Revision as of 22:24, 17 May 2010
Armor Class (AC) is a numerical representation of how hard a character is to hit with an attack.
In order to land a blow, the attacker's attack roll must be equal to or higher than the defender's Armor Class
Armor Class is determined as:
10 + Dexterity + BDB + Armor Bonus + Miscellaneous Bonus