Difference between revisions of "Action Points"

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Action points determine how many actions a character can perform in a round. In order to perform an action in combat, the character must spend Action Points (AP). Characters' AP pools are refilled every round at the beginning of their turn.
 
Action points determine how many actions a character can perform in a round. In order to perform an action in combat, the character must spend Action Points (AP). Characters' AP pools are refilled every round at the beginning of their turn.
  
A character can always spend up to his Speed in AP with no penalty.
+
'''A character can always spend up to his Speed in AP with no penalty.'''
  
 
The amount of AP a character can spend beyond his Speed value is limited by his Agility and Endurance values.
 
The amount of AP a character can spend beyond his Speed value is limited by his Agility and Endurance values.

Revision as of 08:45, 16 February 2011

Action points determine how many actions a character can perform in a round. In order to perform an action in combat, the character must spend Action Points (AP). Characters' AP pools are refilled every round at the beginning of their turn.

A character can always spend up to his Speed in AP with no penalty.

The amount of AP a character can spend beyond his Speed value is limited by his Agility and Endurance values.

  • A character cannot spend more than double his Agility or Endurance score (whichever is less).
  • If the character spends more AP than his Agility, the character takes the difference between them as a penalty to his Agility score until his next turn.
  • If the character spends more AP than his Endurance, the character takes the difference between them as Sublethal damage at the end of that action, bypassing normal sublethal damage resistance.