Difference between revisions of "Talk:Abilities"
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+ | Combat Stamina - Means never lose health from spending AP again. We can run the math on this if we want but it looks overpowered to me. | ||
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+ | Insurmountable Health - This gives them a LOT of health back, and most characters with this ability won't be using their capacity for anything else. Not a terrible idea, but very overpowered. | ||
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+ | Ignore Pain - Limited usefulness, again it might be better if tweaked. Perhaps it just lets you keep from falling unconscious if HP or sublethal goes below 0? | ||
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+ | Eschew Sustenance - Not many cases where this would be useful. Not quite on par with the other abilities of this level. | ||
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+ | Thoughts? | ||
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+ | P.S. We still need a new willpower ability. I'll see if I can think of anything. | ||
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+ | --[[User:Noirmachina|Noirmachina]] 13:19, 21 May 2011 (MDT) | ||
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Ok, new blank talk: | Ok, new blank talk: | ||
Latest revision as of 12:19, 21 May 2011
Worries:
Combat Stamina - Means never lose health from spending AP again. We can run the math on this if we want but it looks overpowered to me.
Insurmountable Health - This gives them a LOT of health back, and most characters with this ability won't be using their capacity for anything else. Not a terrible idea, but very overpowered.
Ignore Pain - Limited usefulness, again it might be better if tweaked. Perhaps it just lets you keep from falling unconscious if HP or sublethal goes below 0?
Eschew Sustenance - Not many cases where this would be useful. Not quite on par with the other abilities of this level.
Thoughts?
P.S. We still need a new willpower ability. I'll see if I can think of anything.
--Noirmachina 13:19, 21 May 2011 (MDT)
Ok, new blank talk:
Ability Features
Under Will, I find Ignore Pain to be convoluted. Can it be replaced or simplified?
Also, Will should still be called Wisdom, just so they don't get it mixed up with Will saves. I agree that Will is a better name but confusion between the ability and the save would be really unfortunate.
Under intuition, Sweep seems a bit strange to me, and Meditational Awareness seems REALLY strange. What is it supposed to represent? It's not even that useful. Can we replace it with something? --Noirmachina 13:02, 17 January 2011 (MST)
Meditational Awareness was pitched to me by a friend :P. I went with it because I couldn't come up with anything else. Go ahead and change it.
Can we change "Will" to "Willpower"?
Sweep was meant as an active scan of a room. Very fast and efficient. The idea being instead of having to do spot checks against every concealed character or object, one spot check would catch everything that the check exceeded. --Drizztmainsword 14:55, 17 January 2011 (MST)
Willpower sounds pretty similar... How about we make it that for now and see if we can come up with a better idea.
I'll change it sometime shortly.
Oh, and P.S. Confident Awareness doesn't do anything. Characters can already take 10 on those in non-combat situations. Change it - any ideas?
--Noirmachina 11:52, 18 January 2011 (MST)
I don't think you can take 10 on a survival check… can you? And when would you be able to take 10 on Awareness?
--Drizztmainsword 12:42, 18 January 2011 (MST)
I'm fairly sure you can... Perhaps not all survival checks, but if there are no penalties for failure one can usually take 10. I can take as long as I want (10 or 20) looking around, assuming that if I don't get it right away there's no penalty for screwing up. Right?
Oh, and if we make Willpower "Wisdom" then we don't have to go back and change all of the old entries for like half of the skills etc.
--Noirmachina 12:52, 18 January 2011 (MST)