Difference between revisions of "User:Drizztmainsword/d10 System/Core Mechanic"
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− | =Core Mechanics= | + | = Core Mechanics = |
+ | Actions within the game are determined through dice rolls. The player rolls a determined number of d10 dice, and the results are determined by the following two mechanics. | ||
+ | == Threshold Check == | ||
+ | In a threshold check, a player rolls dice to beat a numerical threshold. This is used when a character is attempting a task that has no opponent, but still has a consequence for failure, such as leaping a chasm or swimming against a current. | ||
+ | |||
+ | '''Threshold: X/Y''' | ||
+ | |||
+ | or: ''There must be '''X''' dice over '''Y'''.'' | ||
+ | |||
+ | If the player's roll meets the threshold, the check succeeds. | ||
+ | |||
+ | ==== Rolling 10 ==== | ||
+ | A die that rolls a natural 10 counts as two dice that meet the threshold '''Y''', but only if '''Y''' is not 10. | ||
+ | |||
+ | ==== Critical Success and Failure ==== | ||
+ | A '''Critical Success''' occurs when the player either rolls 4 10s, or when all of the player's dice are above '''Y'''. A critical success represents a character performing a task far beyond expectations, such as slicing clean through an opponent's head or inventing a brand new knot when tying up a prisoner. | ||
+ | |||
+ | A '''Critical Failure''' occurs when all of the player's dice fail to reach the '''Y''' threshold. A critical failure represents a character bumbling a task rather spectacularly, such as tripping and falling when attempting to jump or breaking his sword on a rock when trying to attack an opponent. | ||
+ | |||
+ | == Opposed Check == | ||
+ | An opposed check occurs when two characters are facing off against each other. There are two types of opposed checks: Equal Checks, and Attacker/Defender Checks. |
Revision as of 12:14, 24 November 2010
d10 System Index |
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Contents
Core Mechanics
Actions within the game are determined through dice rolls. The player rolls a determined number of d10 dice, and the results are determined by the following two mechanics.
Threshold Check
In a threshold check, a player rolls dice to beat a numerical threshold. This is used when a character is attempting a task that has no opponent, but still has a consequence for failure, such as leaping a chasm or swimming against a current.
Threshold: X/Y
or: There must be X dice over Y.
If the player's roll meets the threshold, the check succeeds.
Rolling 10
A die that rolls a natural 10 counts as two dice that meet the threshold Y, but only if Y is not 10.
Critical Success and Failure
A Critical Success occurs when the player either rolls 4 10s, or when all of the player's dice are above Y. A critical success represents a character performing a task far beyond expectations, such as slicing clean through an opponent's head or inventing a brand new knot when tying up a prisoner.
A Critical Failure occurs when all of the player's dice fail to reach the Y threshold. A critical failure represents a character bumbling a task rather spectacularly, such as tripping and falling when attempting to jump or breaking his sword on a rock when trying to attack an opponent.
Opposed Check
An opposed check occurs when two characters are facing off against each other. There are two types of opposed checks: Equal Checks, and Attacker/Defender Checks.