Difference between revisions of "Light Horse"
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'''Attacks:''' (up to 2) Hoof +5 (1d8+8 bludgeoning) | '''Attacks:''' (up to 2) Hoof +5 (1d8+8 bludgeoning) | ||
+ | |||
+ | '''Special Qualities:''' [[Low-light Vision]] | ||
'''Saves:''' Fort +10, Dex +9, Will +7 | '''Saves:''' Fort +10, Dex +9, Will +7 | ||
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'''[[Feats]]:''' None | '''[[Feats]]:''' None | ||
− | STR 8, DEX 7, CON 8, INT 3, WIS 7, CHA 4 | + | '''STR''' 8, '''DEX''' 7, '''CON''' 8, '''INT''' 3, '''WIS''' 7, '''CHA''' 4 |
Revision as of 16:55, 27 September 2010
Large Animal
HD: 3d8
HP: 40
Initiative: +7
Speed: 30 feet
AC: Base: 19 (-1 size, +7 dex, +3 natural) With CA: 20
CA (att/def/counter/speed): +2 (+1/+1/0/0)
Attacks: (up to 2) Hoof +5 (1d8+8 bludgeoning)
Special Qualities: Low-light Vision
Saves: Fort +10, Dex +9, Will +7
Skills: Athletics +4, Awareness +2
Feats: None
STR 8, DEX 7, CON 8, INT 3, WIS 7, CHA 4
The light horse, because it is not trained for combat, takes a -4 to attacks.
Carrying Capacity
Advancement
Most light horses will not see advancement, simply because a life of work on a farm or as a packhorse does not tend to give it enough experience to gain hit dice. If it becomes a Light Warhorse through training or it is used as a warhorse because of great need, it has greatly increased chances of advancement. See the Light Warhorse for advancement.