Difference between revisions of "Crop"

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(Created page with ''''Health''': 2 '''Hardness''': 7 '''Craft DC''': 16 (Leatherworking) A crop is a short whip usually used for directing and spurring a horse during riding, but which in a pinc…')
 
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The main benefit of the crop is its use as a distraction - it makes a wonderful off-hand weapon. If a crop deals any damage to a character, that character must make a DC 20 concentration check or lose one conditional action, determined randomly.
 
The main benefit of the crop is its use as a distraction - it makes a wonderful off-hand weapon. If a crop deals any damage to a character, that character must make a DC 20 concentration check or lose one conditional action, determined randomly.
  
To do its remarkable lightness attacking with a crop costs only 3 AP, and thus many attacks may be easily made per turn.
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Due to its remarkable lightness, attacking with a crop costs only 3 AP, and thus many attacks may be easily made per turn.
  
 
[[Category: Core Rules]]
 
[[Category: Core Rules]]
 
[[Category: Equipment]]
 
[[Category: Equipment]]
 
[[Category: Weapons]]
 
[[Category: Weapons]]

Latest revision as of 09:26, 13 June 2010

Health: 2

Hardness: 7

Craft DC: 16 (Leatherworking)

A crop is a short whip usually used for directing and spurring a horse during riding, but which in a pinch makes a surprisingly effective weapon. Like other light whips, it does not add strength to damage. Overflow damage still applies.

The main benefit of the crop is its use as a distraction - it makes a wonderful off-hand weapon. If a crop deals any damage to a character, that character must make a DC 20 concentration check or lose one conditional action, determined randomly.

Due to its remarkable lightness, attacking with a crop costs only 3 AP, and thus many attacks may be easily made per turn.