Sublethal damage starts at zero and goes up. If at any time a character's sublethal damage becomes higher than his current [[Hit Points|HP]], or it is so at the beginning of his turn, that character must make a [[Fortitude|Fortitude Save]] ([[Difficulty Class|DC: 20]] + the difference between the sublethal and HP values) or fall [[Unconscious]]. All actions the player takes that turn take a penalty equal to the difference between the sublethal and HP values as well. | Sublethal damage starts at zero and goes up. If at any time a character's sublethal damage becomes higher than his current [[Hit Points|HP]], or it is so at the beginning of his turn, that character must make a [[Fortitude|Fortitude Save]] ([[Difficulty Class|DC: 20]] + the difference between the sublethal and HP values) or fall [[Unconscious]]. All actions the player takes that turn take a penalty equal to the difference between the sublethal and HP values as well. |