Spells simply to cause damage are some of the most common. The table below gives the base DC for a spell dealing the listed damage, with the following attributes: it affects a single target, who must be within 60 feet, and costs 4 [[AP]]. The target is allowed either a reflex or a fortitude save (GM's discretion) for half damage. Affecting more targets, not allowing a save, adding additional effects, or otherwise empowering the spell increases the DC. Decreasing the range, making a successful save yield no damage, or otherwise weakening the spell decreases the DC. | Spells simply to cause damage are some of the most common. The table below gives the base DC for a spell dealing the listed damage, with the following attributes: it affects a single target, who must be within 60 feet, and costs 4 [[AP]]. The target is allowed either a reflex or a fortitude save (GM's discretion) for half damage. Affecting more targets, not allowing a save, adding additional effects, or otherwise empowering the spell increases the DC. Decreasing the range, making a successful save yield no damage, or otherwise weakening the spell decreases the DC. |