Difference between revisions of "Flail"

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(Created page with "'''Health''': 8 '''Hardness''': 14 '''Craft DC''': 23 (Smithing), 14 (woodworking) The Flail is similar to a Mace, except that instead of the head being directly attached ...")
 
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'''Craft DC''': 23 (Smithing), 14 (woodworking)
 
'''Craft DC''': 23 (Smithing), 14 (woodworking)
  
The Flail is similar to a [[Mace]], except that instead of the head being directly attached to the handle it is on the end of a short length of chain. This causes it to travel at greater speeds and in a more unpredictabel manner, though it increases the risk to the wielder.
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The Flail is similar to a [[Mace]], except that instead of the head being directly attached to the handle it is on the end of a short length of chain. This causes it to travel at greater speeds and in a more unpredictable manner, though it increases the risk to the wielder.
  
 
A [[Natural 1]] with a flail is always an automatically successful hit against yourself, unless you have [[Weapon Focus|Weapon Focus (Flail)]], in which case it is only a 50% chance.
 
A [[Natural 1]] with a flail is always an automatically successful hit against yourself, unless you have [[Weapon Focus|Weapon Focus (Flail)]], in which case it is only a 50% chance.

Latest revision as of 23:13, 16 December 2011

Health: 8

Hardness: 14

Craft DC: 23 (Smithing), 14 (woodworking)

The Flail is similar to a Mace, except that instead of the head being directly attached to the handle it is on the end of a short length of chain. This causes it to travel at greater speeds and in a more unpredictable manner, though it increases the risk to the wielder.

A Natural 1 with a flail is always an automatically successful hit against yourself, unless you have Weapon Focus (Flail), in which case it is only a 50% chance.