Difference between revisions of "Fugitive Step"

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|6|Fugitive Step allows you to move on horizontal and vertical surfaces (such as walls and ceilings) as though you were moving normally on ground. You must stop moving on a surface you can stand on. If you end your turn on a wall or ceiling, you fall, incurring the appropriate amount of damage.
 
|6|Fugitive Step allows you to move on horizontal and vertical surfaces (such as walls and ceilings) as though you were moving normally on ground. You must stop moving on a surface you can stand on. If you end your turn on a wall or ceiling, you fall, incurring the appropriate amount of damage.
  
Moving from a horizontal to a vertical surface and vice-versa costs an extra 5 feet of movement.
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Moving from a horizontal to a vertical surface and vice-versa costs an extra 5 feet of movement. An [[Acrobatics#Tumble|Acrobatics(Tumble)]] check of 30 nullifies this penalty.}}
 
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You can sacrifice 5 feet of movement to jump from a wall or ceiling without stopping.}}
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'''Special:''' Characters that have access to Agility's ''Acrobatic Movement'' Primary Ability Feature don't have to take the [[Traceur]] Feat to qualify for Fugitive Step.
 
'''Special:''' Characters that have access to Agility's ''Acrobatic Movement'' Primary Ability Feature don't have to take the [[Traceur]] Feat to qualify for Fugitive Step.
 
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<includeonly>{{Feat(Table) | [[Fugitive Step]] | 6 | [[Traceur]], +8 Acrobatics | Move on walls and ceilings}}</includeonly>
 
<includeonly>{{Feat(Table) | [[Fugitive Step]] | 6 | [[Traceur]], +8 Acrobatics | Move on walls and ceilings}}</includeonly>

Latest revision as of 21:23, 8 June 2011

Prerequisites: Established Character, Traceur, +8 Acrobatics
Cost: 6 General Upgrade Points

Fugitive Step allows you to move on horizontal and vertical surfaces (such as walls and ceilings) as though you were moving normally on ground. You must stop moving on a surface you can stand on. If you end your turn on a wall or ceiling, you fall, incurring the appropriate amount of damage.

Moving from a horizontal to a vertical surface and vice-versa costs an extra 5 feet of movement. An Acrobatics(Tumble) check of 30 nullifies this penalty.

Normally: You cannot do this.

Special: Characters that have access to Agility's Acrobatic Movement Primary Ability Feature don't have to take the Traceur Feat to qualify for Fugitive Step.