Objects are fairly easy to hit because they don't usually move. An object’s Armor Class is equal to 10 + its size modifier + its Agility. An inanimate object has not only an Agility of 0, but also an additional -2 penalty to its AC. If you spend 6 AP the previous round to line up a shot, you get an automatic hit with a melee weapon and a +5 bonus on attack rolls with a ranged weapon.
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Objects are fairly easy to hit because they don't usually move. An object’s Armor Class is equal to 10 + its [[Size]] modifier + its Agility. An inanimate object has not only an Agility of 0, but also an additional -2 penalty to its AC. If you spend 6 AP the previous round to line up a shot, you get an automatic hit with a melee weapon and a +5 bonus on attack rolls with a ranged weapon.