=[[Abilities]]=
 
=[[Abilities]]=
 
A character's [[Abilities|Ability Scores]] represent the most basic aspects of his or her strengths and weaknesses. There are eight different [[Abilities]]:
 
A character's [[Abilities|Ability Scores]] represent the most basic aspects of his or her strengths and weaknesses. There are eight different [[Abilities]]:
*'''Strength —''' The raw physical power behind a character.
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*'''Strength (Str) —''' The raw physical power behind a character.
*'''Endurance —''' The amount of physical punishment a character can withstand.
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*'''Endurance (Enu) —''' The amount of physical punishment a character can withstand.
*'''Agility —''' How graceful and precise a character's movements are.
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*'''Agility (Agl) —''' How graceful and precise a character's movements are.
*'''Speed —''' How quick a character is to act.
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*'''Speed (Spd) —''' How quick a character is to act.
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*'''Intellect —''' A character's fluid intelligence, how clever she is.
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*'''Intellect (Int) —''' A character's fluid intelligence, how clever she is.
*'''Willpower —''' The strength of a character's resolve, his mental fortitude.
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*'''Willpower (Wil) —''' The strength of a character's resolve, his mental fortitude.
*'''Intuition —''' How innately aware a character is of his surroundings.
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*'''Intuition (Inu) —''' How innately aware a character is of his surroundings.
*'''Charisma —''' How well a character can relate to others, and to herself.
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*'''Charisma (Cha) —''' How well a character can relate to others, and to herself.
    
The eight [[Abilities]] are divided up into physical and mental categories. The physical abilities — Strength, Endurance, Agility, and Speed — determine a character's physical strengths and weaknesses, while the mental abilities — Intellect, Willpower, Intuition, and Charisma — determine a character's mental strengths and weaknesses.
 
The eight [[Abilities]] are divided up into physical and mental categories. The physical abilities — Strength, Endurance, Agility, and Speed — determine a character's physical strengths and weaknesses, while the mental abilities — Intellect, Willpower, Intuition, and Charisma — determine a character's mental strengths and weaknesses.
    
=Combat Statistics=
 
=Combat Statistics=
The most statistic-heavy aspect of ''Legends of Cphera'' is the combat system. As such, there are a number of very important core numbers in terms of combat.
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The most statistic-heavy aspect of ''Legends of Cphera'' is the combat system. As such, there are a variety of very important numbers at play in combat.
    
=== [[Combat Ability]] ===
 
=== [[Combat Ability]] ===
[[Combat Ability]] is perhaps the most important number in combat. It represents the overall combat skill of a character, the bonus it represents is split up into four separate divisions: [[Base Attack Bonus]], [[Base Defense Bonus]], [[Counter Bonus]], and [[Combat Speed]]. How a character's [[Combat Ability]] is divided up between those four sections is entirely up to the player. For more information on the divisions, see the page on [[Combat Ability]].
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[[Combat Ability]] is perhaps the most important number in combat. It represents the overall combat skill of a character. The bonus it represents is split up into four separate divisions: [[Base Attack Bonus]], [[Base Defense Bonus]], [[Counter Bonus]], and [[Combat Speed]]. How a character's [[Combat Ability]] is divided up between those four sections is entirely up to the player. For more information on the divisions, see the page on [[Combat Ability]].
    
=== [[Armor Class]] ===
 
=== [[Armor Class]] ===
 
[[Action Points]], referred to as [[AP]], represent units of exertion within combat. All actions within combat have an [[AP]] cost, and every character has a maximum number of [[AP]] that can be spent in a round. Every character is guaranteed their Speed value in [[Action Points]] every round. Usually, spending more than that in a round will incur penalties. See the [[Action Points]] page for more details.
 
[[Action Points]], referred to as [[AP]], represent units of exertion within combat. All actions within combat have an [[AP]] cost, and every character has a maximum number of [[AP]] that can be spent in a round. Every character is guaranteed their Speed value in [[Action Points]] every round. Usually, spending more than that in a round will incur penalties. See the [[Action Points]] page for more details.
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= Adventuring Statistics =
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= [[Skills]] =
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There are sixteen unique skills. Skills define how capable characters are at various specific tasks. In order to succeed in, for example, climbing up a wall, a character would use his [[Athletics]] skill.
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