Difference between revisions of "Armor Class"

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In order to land a blow, the attacker's attack roll must be equal to or higher than the defender's Armor Class
 
In order to land a blow, the attacker's attack roll must be equal to or higher than the defender's Armor Class
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Also sometimes called Defense.
  
  
 
Armor Class is determined as:
 
Armor Class is determined as:
  
AC: ''10 + Dexterity + [[Base Defense Bonus|BDB]] + [[Facing]] + Armor Bonus + Miscellaneous Bonus''
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AC: ''10 + Dexterity + [[Base Defense Bonus|BDB]] + [[Facing]] + Armor Bonus + Shield Bonus (sometimes) + Miscellaneous Bonus''
  
  

Latest revision as of 15:33, 20 August 2010

Armor Class (AC) is a numerical representation of how hard a character is to hit with an attack.

In order to land a blow, the attacker's attack roll must be equal to or higher than the defender's Armor Class

Also sometimes called Defense.


Armor Class is determined as:

AC: 10 + Dexterity + BDB + Facing + Armor Bonus + Shield Bonus (sometimes) + Miscellaneous Bonus