Difference between revisions of "Water"

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<noinclude>{{Magic Box}}</noinclude>
 
<noinclude>{{Magic Box}}</noinclude>
The Water discipline controls and shapes water. It cannot create water out of nothing, but it can draw water from unexpected sources, even out of the air.
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The Water discipline controls and shapes water. It cannot create water out of nothing, but it can draw water from unexpected sources, even out of the air.<noinclude>
 
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<noinclude>
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== Special Uses ==
 
== Special Uses ==
  
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Obscuring Fog; Water; DC 22, Creates four hexes of fog, centered on the caster. Attacks targeting objects and creatures in these hexes have a 25% miss chance.
 
Obscuring Fog; Water; DC 22, Creates four hexes of fog, centered on the caster. Attacks targeting objects and creatures in these hexes have a 25% miss chance.
  
Water Breathing; Water; DC 27, Target can breathe water as if it were air.
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Water Breathing; Water; DC 27, Target can breathe water as if it were air. Requires [[Tenacity]].
  
 
Create Water; Water; DC 35, A misnomer, this actually pulls water out of the air around you. Amount created depends on the local humidity.
 
Create Water; Water; DC 35, A misnomer, this actually pulls water out of the air around you. Amount created depends on the local humidity.

Latest revision as of 10:30, 6 March 2011

Magic
Disciplines

Elements

Aspects

Materia

Prestige

Mastery

Rules

The Water discipline controls and shapes water. It cannot create water out of nothing, but it can draw water from unexpected sources, even out of the air.

Special Uses

By separating oxygen from water, this discipline can grant the ability to breathe water.

Can create fog and some basic weather effects (very light rain) without the need for a mixed spell.

Use in Mixed Spells

Combined with Cold this can create ice effects.

It is a principle component of weather spells, along with Air.

Counterspells

Water can counter Fire magic.

Example Spells

Locate Water; Water; DC 12, Finds the nearest water within 20 miles.

Obscuring Fog; Water; DC 22, Creates four hexes of fog, centered on the caster. Attacks targeting objects and creatures in these hexes have a 25% miss chance.

Water Breathing; Water; DC 27, Target can breathe water as if it were air. Requires Tenacity.

Create Water; Water; DC 35, A misnomer, this actually pulls water out of the air around you. Amount created depends on the local humidity.

Desiccate; Water; DC 48, Target takes 8d6 typeless damage as the water is forcibly removed from their body - fortitude save for half damage.