Difference between revisions of "Cold"
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Noirmachina (Talk | contribs) m (Created page with "Cold is the discipline concerned quite simply with lowering temperatures. == Special Uses == None. == Use in Mixed Spells == Combined with Water it can create Ice eff...") |
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− | Cold is the discipline concerned quite simply with lowering temperatures. | + | <noinclude>{{Magic Box}}</noinclude> |
+ | Cold is the discipline concerned quite simply with lowering temperatures.<noinclude> | ||
== Special Uses == | == Special Uses == | ||
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Frost; Cold; DC 14, Target within 30 feet takes 1d4 cold damage. | Frost; Cold; DC 14, Target within 30 feet takes 1d4 cold damage. | ||
+ | Chill Aura; Cold; DC 26, Enemies making melee attacks against caster take 1d6 cold damage. | ||
+ | |||
+ | Resist Cold; Cold; DC 28, Target gains cold resistance 15. | ||
+ | |||
+ | Chill Burst; Cold; DC 35, All creatures within 15-foot burst take 3d6 cold damage and take 1d3 points of temporary agility damage - fort for half damage and negate agility damage. | ||
+ | |||
+ | Deep Cold; Cold; DC 42, Target takes 6d6 cold damage, 1d2 temporary speed damage, and 1d4 temporary agility damage. Fort for half on all. | ||
[[Category:Core Rules]] | [[Category:Core Rules]] | ||
[[Category:Magic]] | [[Category:Magic]] | ||
+ | </noinclude> |
Latest revision as of 14:57, 26 February 2011
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Cold is the discipline concerned quite simply with lowering temperatures.
Special Uses
None.
Use in Mixed Spells
Combined with Water it can create Ice effects.
Counterspells
Can counter Fire spells.
Example Spells
Frost; Cold; DC 14, Target within 30 feet takes 1d4 cold damage.
Chill Aura; Cold; DC 26, Enemies making melee attacks against caster take 1d6 cold damage.
Resist Cold; Cold; DC 28, Target gains cold resistance 15.
Chill Burst; Cold; DC 35, All creatures within 15-foot burst take 3d6 cold damage and take 1d3 points of temporary agility damage - fort for half damage and negate agility damage.
Deep Cold; Cold; DC 42, Target takes 6d6 cold damage, 1d2 temporary speed damage, and 1d4 temporary agility damage. Fort for half on all.