The AC bonuses of a weapon represent how easy it is to defend or ward off attacks with that weapon. This AC modifier only applies to mêlée attacks; no weapon changes ranged AC. When wielding two weapons, the modifiers do not stack; instead the better of the two modifiers is used.
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= Improvised Weapons =
= Improvised Weapons =
{| border = "1" cellspacing = "0"
{| border = "1" cellspacing = "0"
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! Weapon !! Damage !! Critical !! Type !! Range !! Price([[uV]]) !! Weight
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! Weapon !! Damage !! Critical !! Type !! AC !! Range !! Price([[uV]]) !! Weight
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|Special Improvised weapons || || || || || ||
|Special Improvised weapons || || || || || ||
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{{Weapon(Table) | W = [[Rock]] | D = 1d6 | C = x2 | T = Bludgeoning | R = 10 | P = - | LB = 2}}
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{{Weapon(Table) | W = [[Rock]] | D = 1d4 | C = x2 | T = Bludgeoning | R = 10 | P = - | LB = 2}}
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† - See weapon's description
† - See weapon's description
= Simple Weapons =
= Simple Weapons =
{| border = "1" cellspacing = "0"
{| border = "1" cellspacing = "0"
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! Weapon !! Damage !! Critical !! Type !! Range !! Price([[uV]]) !! Weight
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! Weapon !! Damage !! Critical !! Type !! AC !! Range !! Price([[uV]]) !! Weight