Difference between revisions of "Talk:Tracks"
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--[[User:Drizztmainsword|Drizztmainsword]] 00:56, 5 September 2010 (MDT) | --[[User:Drizztmainsword|Drizztmainsword]] 00:56, 5 September 2010 (MDT) | ||
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+ | All right, thanks. I'm working on at least one right now. | ||
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+ | On a related note, have you looked at the prerequisites for scout recently? Some of them are really high. Maybe this was intentional. | ||
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+ | --[[User:Noirmachina|Noirmachina]] 07:37, 5 September 2010 (MDT) | ||
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+ | I made the prerequisites high to pace the advancements by a minimum level. That way, you can hit Tier 1 at 3rd level (at the fastest), then 7th, then 12th, then 18th. | ||
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+ | BTW. What are you working on? I don't want to create any duplicates. | ||
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+ | --[[User:Drizztmainsword|Drizztmainsword]] 08:26, 5 September 2010 (MDT) |
Latest revision as of 07:26, 5 September 2010
I want to see some ideas for general tracks. Do we have any ideas at all other than scout?
--Noirmachina 08:44, 4 September 2010 (MDT)
Well, we could do things like:
- Swashbuckler
- Hunter
- Quick, two-tier Combat Style tracks
- Thief
- Marksman
- Commanding Officer
- Investigator
- Skill Specialist
- Etc
Think "basic prestige class" or even "basic class." Should get you somewhere.
--Drizztmainsword 00:56, 5 September 2010 (MDT)
All right, thanks. I'm working on at least one right now.
On a related note, have you looked at the prerequisites for scout recently? Some of them are really high. Maybe this was intentional.
--Noirmachina 07:37, 5 September 2010 (MDT)
I made the prerequisites high to pace the advancements by a minimum level. That way, you can hit Tier 1 at 3rd level (at the fastest), then 7th, then 12th, then 18th.
BTW. What are you working on? I don't want to create any duplicates.
--Drizztmainsword 08:26, 5 September 2010 (MDT)