Difference between revisions of "Helpless"

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(Created page with 'A helpless character is Paralyzed, bound, sleeping, Unconscious, or otherwise completely at an opponent’s mercy. A helpless target is treated as having a Dex…')
 
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A helpless character is [[Paralyzed]], bound, [[Asleep|sleeping]], [[Unconscious]], or otherwise completely at an opponent’s mercy. A helpless target is treated as having a Dexterity of 0. Conversely, conditions that reduce a Dexterity (or Strength) score to 0 usually make the character helpless. Melee attacks against a helpless target get a +4 bonus.
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A helpless character is [[Paralyzed]], bound, [[Asleep|sleeping]], [[Unconscious]], or otherwise completely at an opponent’s mercy. A helpless target is treated as having an Agility of 0. Conversely, conditions that reduce an Agility (or Strength) score to 0 usually make the character helpless. Melee attacks against a helpless target get a +4 bonus.
  
 
An enemy can use a melee weapon to deliver a [[Coup de Grace]] to a helpless foe.
 
An enemy can use a melee weapon to deliver a [[Coup de Grace]] to a helpless foe.

Latest revision as of 18:11, 8 April 2011

A helpless character is Paralyzed, bound, sleeping, Unconscious, or otherwise completely at an opponent’s mercy. A helpless target is treated as having an Agility of 0. Conversely, conditions that reduce an Agility (or Strength) score to 0 usually make the character helpless. Melee attacks against a helpless target get a +4 bonus.

An enemy can use a melee weapon to deliver a Coup de Grace to a helpless foe.