Objects are fairly easy to hit because they don't usually move.An object’s Armor Class is equal to 10 + its size modifier + its Dexterity modifier. An inanimate object has not only a Dexterity of 0, but also an additional -2 penalty to its AC. If you spend 6 AP the previous round to line up a shot, you get an automatic hit with a melee weapon and a +5 bonus on attack rolls with a ranged weapon.
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Objects are fairly easy to hit because they don't usually move. An object’s Armor Class is equal to 10 + its [[Size]] modifier + its Agility. An inanimate object has not only an Agility of 0, but also an additional -2 penalty to its AC. If you spend 6 AP the previous round to line up a shot, you get an automatic hit with a melee weapon and a +5 bonus on attack rolls with a ranged weapon.
== Immunities ==
== Immunities ==
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Objects are immune to [[Nonlethal Damage]] and to [[Critical Hits]].
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Objects are immune to [[Sublethal Damage]] and to [[Critical Hits]]. This makes them immune to [[Overflow Damage]] as well.
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The GM may also rule that many items are immune to damage from certain weapons. The [[Rapier]], as it is so flimsy, is not good for damaging much other than humans.
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The GM may also rule that many items are immune to damage from certain weapons. The [[Rapier]], as it is so flimsy, is not good for damaging much other than humans.
== Vs. Ranged Weapons ==
== Vs. Ranged Weapons ==
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Objects take half damage from ranged weapons (unless they are something like a siege engine). The damage is halved before applying hardness.
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Objects take half damage from ranged weapons (unless the weapon is something like a siege engine). The damage is halved before applying hardness.