Difference between revisions of "Lead Bullets"
m |
m |
||
(3 intermediate revisions by the same user not shown) | |||
Line 3: | Line 3: | ||
'''Hardness''' - 6 | '''Hardness''' - 6 | ||
− | '''Craft DC''': | + | '''Craft DC''': 10 (casting) or 10 (smithing) or 10 (machining) |
− | Lead bullets are the ideal | + | Lead bullets are the ideal [[Sling]] projectile, as lead is cheap and dense, allowing for small projectiles, which have decreased wind resistance due to their small size but still pack a punch. This increases damage done to 4d8, and range increment to 70 ft. |
As they are so small, they are difficult to spot. All shield check DCs to block a lead bullet are increased by 5, and a spot check (DC 25) must be made vs a sling attack or else all shield and dodge bonuses to AC are lost. | As they are so small, they are difficult to spot. All shield check DCs to block a lead bullet are increased by 5, and a spot check (DC 25) must be made vs a sling attack or else all shield and dodge bonuses to AC are lost. |
Latest revision as of 13:03, 26 July 2010
Health - 1
Hardness - 6
Craft DC: 10 (casting) or 10 (smithing) or 10 (machining)
Lead bullets are the ideal Sling projectile, as lead is cheap and dense, allowing for small projectiles, which have decreased wind resistance due to their small size but still pack a punch. This increases damage done to 4d8, and range increment to 70 ft.
As they are so small, they are difficult to spot. All shield check DCs to block a lead bullet are increased by 5, and a spot check (DC 25) must be made vs a sling attack or else all shield and dodge bonuses to AC are lost.
Many lead bullets have inscriptions on them. Examples of symbols include a stylised lightning bolt, a snake, and a scorpion - reminders of how a sling might strike without warning. Writing might include the name of the owning military unit or commander or might be more imaginative: "Take this," "Ouch," and even "For Pompey's backside" added insult to injury, whereas dexa (catch!) is just sarcastic.