Difference between revisions of "Armor Penalty"

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Armor and shields cause problems. They are heavy and cumbersome. The Armor penalty is a representation of this fact.
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[[Armor]] and [[Shields]] cause problems. They are heavy and cumbersome. The Armor penalty is a representation of this fact.
  
  
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Armor which drops below 1/2 HP doubles its armor penalty, if any.
 
Armor which drops below 1/2 HP doubles its armor penalty, if any.
  
Movement costs increase by 1 AP for every 2 points of Armor Penalty. This includes actions such as standing from prone and hunkering down behind a shield.
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[[Move Action|Movement]] costs increase by 1 AP for every 2 points of Armor Penalty. This includes actions such as standing from prone and hunkering down behind a shield.
  
 
All armor penalties stack. If one is wearing two types of armor and carrying a shield, all three penalties are incurred.
 
All armor penalties stack. If one is wearing two types of armor and carrying a shield, all three penalties are incurred.
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Some armors and shields take additional penalties to certain actions, especially Move Silently. This is noted in the description.
 
Some armors and shields take additional penalties to certain actions, especially Move Silently. This is noted in the description.
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[[Category: Core Rules]]
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[[Category: Equipment]]

Latest revision as of 11:04, 13 June 2011

Armor and Shields cause problems. They are heavy and cumbersome. The Armor penalty is a representation of this fact.


The following penalties apply:

The Armor Penalty applies to all Acrobatics, Athletics, Stealth, and Sleight of Hand checks. The penalty is doubled for swim checks. This is in addition to the penalties incurred as a result of the weight of the armor.

Armor which drops below 1/2 HP doubles its armor penalty, if any.

Movement costs increase by 1 AP for every 2 points of Armor Penalty. This includes actions such as standing from prone and hunkering down behind a shield.

All armor penalties stack. If one is wearing two types of armor and carrying a shield, all three penalties are incurred.

A character who wears armor and/or uses a shield with which she is not proficient takes the armor’s (and/or shield’s) armor check penalty on attack rolls and on all Strength-based and Dexterity-based ability and skill checks. Like normal, this stacks with everything.

Some armors and shields take additional penalties to certain actions, especially Move Silently. This is noted in the description.