Flaming arrows come with a slew of penalties. They travel 4 range increments fewer than a normal arrow, they deal 2 damage die less (minimum 1), and they take a -4 to attack as they fly rather poorly. For any benefits to apply they must be lit immediately before firing - this requires 2 [[AP]] to ensure that it is properly lit. This usually requires appropriate tools and a survival check as well (costing further AP), though canny archers will light a torch or brazer before firing and use this to light their arrows. | Flaming arrows come with a slew of penalties. They travel 4 range increments fewer than a normal arrow, they deal 2 damage die less (minimum 1), and they take a -4 to attack as they fly rather poorly. For any benefits to apply they must be lit immediately before firing - this requires 2 [[AP]] to ensure that it is properly lit. This usually requires appropriate tools and a survival check as well (costing further AP), though canny archers will light a torch or brazer before firing and use this to light their arrows. |