=[[Abilities]]=
 
=[[Abilities]]=
 
A character's [[Abilities|Ability Scores]] represent the most basic aspects of his or her strengths and weaknesses. There are eight different [[Abilities]]:
 
A character's [[Abilities|Ability Scores]] represent the most basic aspects of his or her strengths and weaknesses. There are eight different [[Abilities]]:
*'''Strength —''' The raw physical power behind a character.
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*'''Strength (Str) —''' The raw physical power behind a character.
*'''Endurance —''' The amount of physical punishment a character can withstand.
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*'''Endurance (Enu) —''' The amount of physical punishment a character can withstand.
*'''Agility —''' How graceful and precise a character's movements are.
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*'''Agility (Agl) —''' How graceful and precise a character's movements are.
*'''Speed —''' How quick a character is to act.
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*'''Speed (Spd) —''' How quick a character is to act.
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*'''Intellect —''' A character's fluid intelligence, how clever she is.
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*'''Intellect (Int) —''' A character's fluid intelligence, how clever she is.
*'''Willpower —''' The strength of a character's resolve, his mental fortitude.
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*'''Willpower (Wil) —''' The strength of a character's resolve, his mental fortitude.
*'''Intuition —''' How innately aware a character is of his surroundings.
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*'''Intuition (Inu) —''' How innately aware a character is of his surroundings.
*'''Charisma —''' How well a character can relate to others, and to herself.
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*'''Charisma (Cha) —''' How well a character can relate to others, and to herself.
    
The eight [[Abilities]] are divided up into physical and mental categories. The physical abilities — Strength, Endurance, Agility, and Speed — determine a character's physical strengths and weaknesses, while the mental abilities — Intellect, Willpower, Intuition, and Charisma — determine a character's mental strengths and weaknesses.
 
The eight [[Abilities]] are divided up into physical and mental categories. The physical abilities — Strength, Endurance, Agility, and Speed — determine a character's physical strengths and weaknesses, while the mental abilities — Intellect, Willpower, Intuition, and Charisma — determine a character's mental strengths and weaknesses.
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:{|
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=== Primary Abilities and Ability Features ===
 
Characters can have one to three [[Primary Abilities]], or Abilities that a character puts the most amount of focus on. Each Ability has a series of Ability Features that grant characters new skills and powers as they increase their Ability Scores. Characters are able to access even more Features from their Primary Abilities. For more information on the features offered, see each Ability's section on the [[Abilities]] page.
 
Characters can have one to three [[Primary Abilities]], or Abilities that a character puts the most amount of focus on. Each Ability has a series of Ability Features that grant characters new skills and powers as they increase their Ability Scores. Characters are able to access even more Features from their Primary Abilities. For more information on the features offered, see each Ability's section on the [[Abilities]] page.
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[[Abilities]] are the most stable and constant of a character's statistics. Though they are increased when a character levels up, they do not fluctuate over the course of play. However, abilities can be damaged through special abilities or magic, and the healing process for such damage is quite lengthy.
 
[[Abilities]] are the most stable and constant of a character's statistics. Though they are increased when a character levels up, they do not fluctuate over the course of play. However, abilities can be damaged through special abilities or magic, and the healing process for such damage is quite lengthy.
    
=Wellness Statistics=
 
=Wellness Statistics=
Characters have two numbers that denote their current health and stamina, and they are closely related. [[Hit Points]], commonly referred to as "HP," represents how much physical trauma a character can take before he falls dead or dying. Whenever a character takes damage, the amount of damage dealt is taken away from the character's Hit Points. Once a character's HP is reduced below 0 - his Endurance score, the character is dead.
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Characters have two numbers that denote their current health and stamina, and they are closely related.
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=== [[Hit Points]] ===
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[[Hit Points]], commonly referred to as "HP," represents how much physical trauma a character can take before he falls dead or dying. Whenever a character takes damage, the amount of damage dealt is taken away from the character's Hit Points. Once a character's HP is reduced below 0 - his Endurance score, the character is dead.
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=== [[Sublethal Damage]] ===
 
To represent damage that isn't immediately life-threatening, [[Sublethal Damage]] is used. Sublethal damage starts at zero and goes up. Sublethal damage can be incurred from fatigue due to overexertion, spending more [[Action Points]] than a character's Endurance in combat, or from any attack designed to deal Sublethal, or non-lethal, damage. Once a character's [[Sublethal Damage]] goes over his current Hit Point value, the character must make a [[Fortitude Save]] every round of combat to remain conscious. See the page on [[Sublethal Damage]] for more information.
 
To represent damage that isn't immediately life-threatening, [[Sublethal Damage]] is used. Sublethal damage starts at zero and goes up. Sublethal damage can be incurred from fatigue due to overexertion, spending more [[Action Points]] than a character's Endurance in combat, or from any attack designed to deal Sublethal, or non-lethal, damage. Once a character's [[Sublethal Damage]] goes over his current Hit Point value, the character must make a [[Fortitude Save]] every round of combat to remain conscious. See the page on [[Sublethal Damage]] for more information.
    
=Combat Statistics=
 
=Combat Statistics=
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The most statistic-heavy aspect of ''Legends of Cphera'' is the combat system. As such, there are a variety of very important numbers at play in combat.
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==CA==
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=== [[Combat Ability]] ===
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[[Combat Ability]] is perhaps the most important number in combat. It represents the overall combat skill of a character. The bonus it represents is split up into four separate divisions: [[Base Attack Bonus]], [[Base Defense Bonus]], [[Counter Bonus]], and [[Combat Speed]]. How a character's [[Combat Ability]] is divided up between those four sections is entirely up to the player. For more information on the divisions, see the page on [[Combat Ability]].
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