Difference between revisions of "Athletics"
From Legends of Cphera
(→Specific Uses) |
(→Climbing) |
||
Line 91: | Line 91: | ||
== Climbing == | == Climbing == | ||
+ | The climbing action is used in concert with a move action. Characters move at one quarter their speed. Characters who fail a check | ||
+ | |||
+ | {| border = "1" | ||
+ | ! Action | ||
+ | ! DC | ||
+ | |- | ||
+ | | Rope with a wall to brace against | ||
+ | | 10 | ||
+ | |- | ||
+ | | Knotted Rope | ||
+ | | 10 | ||
+ | |- | ||
+ | | Rope without a wall | ||
+ | | 15 | ||
+ | |- | ||
+ | | Surface with plentiful handholds | ||
+ | | 20 | ||
+ | |- | ||
+ | | Surface with limited handholds | ||
+ | | 25 | ||
+ | |- | ||
+ | | Surface with limited handholds | ||
+ | | 30 | ||
+ | |- | ||
+ | | Ceiling with handholds | ||
+ | | 35 | ||
+ | |- | ||
+ | | A nearly smooth surface (brick wall) | ||
+ | | 40 | ||
+ | |} | ||
== Riding == | == Riding == |
Revision as of 21:41, 24 May 2010
Tiered Skill
The Athletics skill covers actions that require large amounts of physical exertion.
Actions Covered
- Jumping
- Swimming
- Climbing
- Riding
- Prolonged Exertion
Specific Uses
Jumping
A jumping action is used concurrently with a move action. Characters must still move the number of feet that they jump through movement actions. The following table of jump distance DCs assumes that the character is getting a 20 foot running start. If this is not the case, the DC goes up by 15.
Action | DC |
---|---|
Lateral Jump | |
- 5 feet | 10 |
- 10 feet | 15 |
- 15 feet | 25 |
- 20 feet | 35 |
- 25 feet | 45 |
- 30 feet | 55 |
Vertical Jump* | |
-1 foot | 8 |
- 2 feet | 12 |
- 3 feet | 18 |
- 4 feet | 24 |
- 5 feet | 30 |
Reduce the fall damage of a downward jump by 10 feet | 15 |
- This is in addition to vertical reach. The average human can reach 8 feet without jumping
Swimming
A swimming action is used concurrently with a movement action. Swimming costs double movement, AKA: for every 10 feet of movement a character spends, that character moves 5 feet.
Action | DC |
---|---|
Calm water | 15 |
Rough water | 20 |
Stormy water | 25 |
Modifiers | |
Swimming with the current | -5 |
Swimming against the current | +10 |
Swimming with equipment | -2 for every 10 lbs over a light load |
Climbing
The climbing action is used in concert with a move action. Characters move at one quarter their speed. Characters who fail a check
Action | DC |
---|---|
Rope with a wall to brace against | 10 |
Knotted Rope | 10 |
Rope without a wall | 15 |
Surface with plentiful handholds | 20 |
Surface with limited handholds | 25 |
Surface with limited handholds | 30 |
Ceiling with handholds | 35 |
A nearly smooth surface (brick wall) | 40 |