Difference between revisions of "Athletics"
From Legends of Cphera
(Created page with 'Category: Core Rules Category: Skill Category: Unfinished') |
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+ | '''Tiered Skill''' | ||
+ | |||
+ | The Athletics skill covers actions that require large amounts of physical exertion. | ||
+ | |||
+ | '''Actions Covered''' | ||
+ | * Jumping | ||
+ | * Swimming | ||
+ | * Climbing | ||
+ | * Riding | ||
+ | * Prolonged Exertion | ||
+ | |||
+ | = Specific Uses = | ||
+ | == Jumping == | ||
+ | A jumping action is used concurrently with a move action. Characters must still move the number of feet that they jump through movement actions. | ||
+ | The following table of jump distance DCs assumes that the character is getting a 20 foot running start. If this is not the case, the DC goes up by 15. | ||
+ | {| border = "1" | ||
+ | ! Action | ||
+ | ! [[Difficulty Class|DC]] | ||
+ | |- | ||
+ | | Lateral Jump | ||
+ | | | ||
+ | |- | ||
+ | | - 5 feet | ||
+ | | 10 | ||
+ | |- | ||
+ | | - 10 feet | ||
+ | | 15 | ||
+ | |- | ||
+ | | - 15 feet | ||
+ | | 25 | ||
+ | |- | ||
+ | | - 20 feet | ||
+ | | 35 | ||
+ | |- | ||
+ | | - 25 feet | ||
+ | | 45 | ||
+ | |- | ||
+ | | - 30 feet | ||
+ | | 55 | ||
+ | |- | ||
+ | | Vertical Jump* | ||
+ | | | ||
+ | |- | ||
+ | | -1 foot | ||
+ | | 8 | ||
+ | |- | ||
+ | | - 2 feet | ||
+ | | 12 | ||
+ | |- | ||
+ | | - 3 feet | ||
+ | | 18 | ||
+ | |- | ||
+ | | - 4 feet | ||
+ | | 24 | ||
+ | |- | ||
+ | | - 5 feet | ||
+ | | 30 | ||
+ | |- | ||
+ | | Reduce the fall damage of a downward jump by 10 feet | ||
+ | | 15 | ||
+ | |} | ||
+ | * This is in addition to vertical reach. The average human can reach 8 feet without jumping | ||
+ | |||
+ | == Swimming == | ||
[[Category: Core Rules]] | [[Category: Core Rules]] | ||
[[Category: Skill]] | [[Category: Skill]] | ||
[[Category: Unfinished]] | [[Category: Unfinished]] |
Revision as of 20:25, 23 May 2010
Tiered Skill
The Athletics skill covers actions that require large amounts of physical exertion.
Actions Covered
- Jumping
- Swimming
- Climbing
- Riding
- Prolonged Exertion
Specific Uses
Jumping
A jumping action is used concurrently with a move action. Characters must still move the number of feet that they jump through movement actions. The following table of jump distance DCs assumes that the character is getting a 20 foot running start. If this is not the case, the DC goes up by 15.
Action | DC |
---|---|
Lateral Jump | |
- 5 feet | 10 |
- 10 feet | 15 |
- 15 feet | 25 |
- 20 feet | 35 |
- 25 feet | 45 |
- 30 feet | 55 |
Vertical Jump* | |
-1 foot | 8 |
- 2 feet | 12 |
- 3 feet | 18 |
- 4 feet | 24 |
- 5 feet | 30 |
Reduce the fall damage of a downward jump by 10 feet | 15 |
- This is in addition to vertical reach. The average human can reach 8 feet without jumping