Difference between revisions of "Talk:Abilities"
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I'm fairly sure you can... Perhaps not all survival checks, but if there are no penalties for failure one can usually take 10. I can take as long as I want (10 or 20) looking around, assuming that if I don't get it right away there's no penalty for screwing up. Right? | I'm fairly sure you can... Perhaps not all survival checks, but if there are no penalties for failure one can usually take 10. I can take as long as I want (10 or 20) looking around, assuming that if I don't get it right away there's no penalty for screwing up. Right? | ||
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+ | Oh, and if we make Willpower "Wisdom" then we don't have to go back and change all of the old entries for like half of the skills etc. | ||
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--[[User:Noirmachina|Noirmachina]] 12:52, 18 January 2011 (MST) | --[[User:Noirmachina|Noirmachina]] 12:52, 18 January 2011 (MST) |
Revision as of 12:55, 18 January 2011
Ok, new blank talk:
Ability Features
Under Will, I find Ignore Pain to be convoluted. Can it be replaced or simplified?
Also, Will should still be called Wisdom, just so they don't get it mixed up with Will saves. I agree that Will is a better name but confusion between the ability and the save would be really unfortunate.
Under intuition, Sweep seems a bit strange to me, and Meditational Awareness seems REALLY strange. What is it supposed to represent? It's not even that useful. Can we replace it with something? --Noirmachina 13:02, 17 January 2011 (MST)
Meditational Awareness was pitched to me by a friend :P. I went with it because I couldn't come up with anything else. Go ahead and change it.
Can we change "Will" to "Willpower"?
Sweep was meant as an active scan of a room. Very fast and efficient. The idea being instead of having to do spot checks against every concealed character or object, one spot check would catch everything that the check exceeded. --Drizztmainsword 14:55, 17 January 2011 (MST)
Willpower sounds pretty similar... How about we make it that for now and see if we can come up with a better idea.
I'll change it sometime shortly.
Oh, and P.S. Confident Awareness doesn't do anything. Characters can already take 10 on those in non-combat situations. Change it - any ideas?
--Noirmachina 11:52, 18 January 2011 (MST)
I don't think you can take 10 on a survival check… can you? And when would you be able to take 10 on Awareness?
--Drizztmainsword 12:42, 18 January 2011 (MST)
I'm fairly sure you can... Perhaps not all survival checks, but if there are no penalties for failure one can usually take 10. I can take as long as I want (10 or 20) looking around, assuming that if I don't get it right away there's no penalty for screwing up. Right?
Oh, and if we make Willpower "Wisdom" then we don't have to go back and change all of the old entries for like half of the skills etc.
--Noirmachina 12:52, 18 January 2011 (MST)