Difference between revisions of "User talk:Drizztmainsword"

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(Created page with '= Feat Ideas = * Grant more Combat Threads * Grant the ability to have Conditional Actions not disappear once triggered * Grant the ability to target multiple opponents f…')
 
(Class Replacement)
 
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= Feat Ideas =
 
= Feat Ideas =
* Grant more [[Combat Threads]]
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* Grant more [[Combat Threads]] <big>[Not needed, covered by [[Concentration]]]</big>
* Grant the ability to have [[Conditional Actions]] not disappear once triggered
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* Grant the ability to have [[Conditional Action]]s not disappear once triggered
 
* Grant the ability to target multiple opponents for [[Counter|countering]].
 
* Grant the ability to target multiple opponents for [[Counter|countering]].
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* Grand the ability to have a positive [[Counter Window]]
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* We need stuff like Improved trip, improved grapple, improved grab, improved disarm, etc. Now, in D&D they all stemmed from a single prerequisite feat, which I think would be good, but combat expertise doesn't really work so well here. We could have them all come from improved grab, as most of them start with grabs (or can), or I was thinking perhaps a feat that allows you to move one combat point at the end of your turn? it's sort of Combat Expertise.
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= Atribute Ideas =
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= Notes =
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== Wealth ==
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Wealth should be measured both in coin and in some abstract value. This abstract value will measure land that a character owns and can reap, or favors that the character may call upon. It will likely function in a similar way to d20 modern's wealth system.
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== Class Replacement ==
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'''Goal:''' To create a viable system that can replace classes.
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'''Concept:''' Every ability score has tiered features and special features. By specializing in an ability score, the character gains permanent access to those special features. A character can also gain momentary access to special abilities through an ability check.

Latest revision as of 07:30, 27 October 2010

Feat Ideas


  • We need stuff like Improved trip, improved grapple, improved grab, improved disarm, etc. Now, in D&D they all stemmed from a single prerequisite feat, which I think would be good, but combat expertise doesn't really work so well here. We could have them all come from improved grab, as most of them start with grabs (or can), or I was thinking perhaps a feat that allows you to move one combat point at the end of your turn? it's sort of Combat Expertise.

Atribute Ideas

Notes

Wealth

Wealth should be measured both in coin and in some abstract value. This abstract value will measure land that a character owns and can reap, or favors that the character may call upon. It will likely function in a similar way to d20 modern's wealth system.

Class Replacement

Goal: To create a viable system that can replace classes.

Concept: Every ability score has tiered features and special features. By specializing in an ability score, the character gains permanent access to those special features. A character can also gain momentary access to special abilities through an ability check.