Difference between revisions of "User talk:Drizztmainsword"

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(Feat Ideas)
(Class Replacement: new section)
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== Wealth ==
 
== Wealth ==
 
Wealth should be measured both in coin and in some abstract value. This abstract value will measure land that a character owns and can reap, or favors that the character may call upon. It will likely function in a similar way to d20 modern's wealth system.
 
Wealth should be measured both in coin and in some abstract value. This abstract value will measure land that a character owns and can reap, or favors that the character may call upon. It will likely function in a similar way to d20 modern's wealth system.
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 +
== Class Replacement ==
 +
 +
[b]Goal:[/b] To create a viable system that can replace classes.
 +
 +
[b]Concept:[/b]

Revision as of 07:23, 27 October 2010

Feat Ideas


  • We need stuff like Improved trip, improved grapple, improved grab, improved disarm, etc. Now, in D&D they all stemmed from a single prerequisite feat, which I think would be good, but combat expertise doesn't really work so well here. We could have them all come from improved grab, as most of them start with grabs (or can), or I was thinking perhaps a feat that allows you to move one combat point at the end of your turn? it's sort of Combat Expertise.

Atribute Ideas

Notes

Wealth

Wealth should be measured both in coin and in some abstract value. This abstract value will measure land that a character owns and can reap, or favors that the character may call upon. It will likely function in a similar way to d20 modern's wealth system.

Class Replacement

[b]Goal:[/b] To create a viable system that can replace classes.

[b]Concept:[/b]