The AC bonuses of a weapon represent how easy it is to defend or ward off attacks with that weapon. This AC modifier only applies to mêlée attacks; no weapon changes ranged AC. When wielding two weapons, the modifiers do not stack; instead the better of the two modifiers is used.
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{| border = "1" cellspacing = "0"
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! Weapon !! Damage !! Critical !! Type !! Range !! Price([[uV]]) !! Weight
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! Weapon !! Damage !! Critical !! Type !! AC !! Range !! Price([[uV]]) !! Weight
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|Special Improvised weapons || || || || || ||
|Special Improvised weapons || || || || || ||
= Simple Weapons =
= Simple Weapons =
{| border = "1" cellspacing = "0"
{| border = "1" cellspacing = "0"
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! Weapon !! Damage !! Critical !! Type !! Range !! Price([[uV]]) !! Weight
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! Weapon !! Damage !! Critical !! Type !! AC !! Range !! Price([[uV]]) !! Weight