Difference between revisions of "Tracks"
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There are two different types of Tracks: General Tracks, and Order Tracks. Order Tracks are associated with specific organizations, locations, religious denominations, governments, armies, ethnic groups, and so on. | There are two different types of Tracks: General Tracks, and Order Tracks. Order Tracks are associated with specific organizations, locations, religious denominations, governments, armies, ethnic groups, and so on. | ||
− | === Multitracking == | + | === Multitracking === |
A character may declare up to two Tracks. Neither of these tracks may be [[#Exclusive Tracks|exclusive tracks]]. | A character may declare up to two Tracks. Neither of these tracks may be [[#Exclusive Tracks|exclusive tracks]]. | ||
Revision as of 17:21, 6 June 2010
Tracks are the final component in defining a character. Tracks serve two purposes: they can form the backbone of a character's connection to the world, and they provide character's access to the most powerful and unique abilities.
Declaring a Track
In order for characters to gain access to a Track, they must declare that they are working towards a particular Track. A character who has declared a track but does not yet meet the prerequisites for the first tier is considered an Initiate and at Tier 0.
There are two different types of Tracks: General Tracks, and Order Tracks. Order Tracks are associated with specific organizations, locations, religious denominations, governments, armies, ethnic groups, and so on.
Multitracking
A character may declare up to two Tracks. Neither of these tracks may be exclusive tracks.
Structure of a Track
A track is broken up into tiers. At each tier, a character