Difference between revisions of "Weapons"

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Projectile weapons use ammunition: arrows (for bows), bolts (for crossbows), or sling bullets (for slings). When using a bow, a character can draw ammunition as a free action; crossbows and slings require an action for reloading. Generally speaking, ammunition that hits its target is destroyed or rendered useless, while normal ammunition that misses has a 50% chance of being destroyed or lost.
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|+ '''Bow Ammunition'''

Revision as of 12:30, 13 June 2010

Simple Weapons

Weapon Damage Critical Type Range Price(uV) Weight
Unarmed Attacks
Unarmed Strike 1d6 x2 Bludgeoning(Sublethal) -- -- - -
Gauntlet 1d6 x2 Bludgeoning -- -- - † -
Light Weapons
Knife 1d3 x2 Slashing or Piercing -- 5 1 .5
Crop 1d3 x2 Slashing(Sublethal) -- -- 2 .5
Sickle 1d6 x2 Slashing -- -- 2 2
One-Handed Weapons
Club 1d4 x2 Bludgeoning -- -- n/a 2
Mace 1d6 x3 Bludgeoning -- -- 5 4
Rope Whip 1d6 x2 Slashing (Sublethal) -- -- - † 2
Morningstar 1d8 x2 Bludgeoning and Piercing -- -- 8 4
Shortspear 1d6 x2 Piercing -- 20 4 3
Two-Handed Weapons
Quarterstaff 1d6/1d6 x2 Bludgeoning -- -- - 4
Spear 1d8 x3 Piercing -- 20 4 6
Ranged Weapons
Darts(5) 1d4 x2 Piercing -- 20 1 .5
Javelin 1d6 x2 Piercing -- 30 1 2
Sling 1d4 x2 Bludgeoning -- 50 - 0

† - See weapon's description

Martial Weapons

Weapon Damage Critical Type Range Price(uV) Weight
Light Weapons
Dagger 1d4 19-20/x2 Slashing or Piercing -- 5 6 1
Punching Dagger 1d4 x3 Piercing -- -- 6 1
Throwing Knife 1d4 19-20/x2 Piercing -- 15 4 .5
Shortsword 1d6 19-20/x2 Piercing -- -- 9 2
One-Handed Weapons
Longsword 1d8 19-20/x2 Slashing -- -- 12 3.5
Rapier 1d6 18-20/x2 Piercing -- -- 24 2.5
Two-Handed Weapons
Pike(15-20 feet) 1d8 x3 Piercing -- -- 6 10
Ranged Weapons
Longbow 6d6† x4 Piercing -- 80 7 3
Shortbow 6d4† x4 Piercing -- 60 4 2
Composite Longbow 6d8† x4 Piercing -- 90 15 4
Composite Shortbow 6d6† x4 Piercing -- 70 10 3

† - See weapon's description

Exotic Weapons

Weapon Damage Critical Type Range Price(uV) Weight
Light Weapons
Nunchaku 1d6 x2 Bludgeoning -- -- 2 2
One-Handed Weapons
Whip 1d3† x2 Slashing(Sublethal) -- -- 2 2
Two-handed Weapons
Pike(25-30 feet) 1d8 x3 Piercing -- -- 10 20
Ranged Weapons
Bolas 1d4 x2 Bludgeoning(Sublethal) -- 10 5 2

† - See weapon's description

Ammunition

Projectile weapons use ammunition: arrows (for bows), bolts (for crossbows), or sling bullets (for slings). When using a bow, a character can draw ammunition as a free action; crossbows and slings require an action for reloading. Generally speaking, ammunition that hits its target is destroyed or rendered useless, while normal ammunition that misses has a 50% chance of being destroyed or lost.

Bow Ammunition
Ammunition Weight Cost Effect
Broadhead arrows(20) 3.5 12 One extra damage die.
Bodkin arrows(20) 3 4 One more range increment, bonus vs. chain.
Blunts(20) 3 4 One less damage die, sublethal only.
Flaming Arrows(20) 4.5 12 Many penalties, but fire.