Difference between revisions of "Weapons"

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| Bodkin arrows(20) || 3 || 4 || One more range increment.
 
| Bodkin arrows(20) || 3 || 4 || One more range increment.
 
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| Blunts(20) || 3 || 4 || One less damage, sublethal only.
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| Blunts(20) || 3 || 4 || One less damage die, sublethal only.
 
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[[Category: Core Rules]]
 
[[Category: Core Rules]]
 
[[Category: Equipment]]
 
[[Category: Equipment]]

Revision as of 12:13, 7 June 2010

Martial Weapons
Weapon Damage Critical Type Range Price(uV) Weight
Light Weapons
Dagger 1d4 19-20/x2 Piercing -- 5 6 1
Throwing Knife 1d4 19-20/x2 Piercing -- 15 4 .5
One-Handed Weapons
Longsword 1d8 19-20/x2 Slashing -- -- 12 3.5
Shortsword 1d6 19-20/x2 Piercing -- -- 9 2
Ranged Weapons
Longbow 6d6† x4 Piercing -- 80 7 3
Shortbow 6d4† x4 Piercing -- 60 4 2

† - See weapon's description

Weapon Ammunition
Ammunition Weight Cost Effect
Broadhead arrows(20) 3.5 12 One extra damage die.
Bodkin arrows(20) 3 4 One more range increment.
Blunts(20) 3 4 One less damage die, sublethal only.